Přístupnostní navigace
E-application
Search Search Close
Publication detail
ARM, J. BRADÁČ, Z.
Original Title
Real-time Virtual Machine Simulator with Collision Detection
Type
conference paper
Language
English
Original Abstract
This paper deals with real-time simulation of a machine using virtual reality. This project uses directly OpenGL API, ODE engine and X3D format for machine representation. Collision detection methods, their principle and features are presented. The core of this work is the created machine simulator which uses the appropriate collision method. This simulator is controlled using Modbus TCP and acts as a Modbus slave device. Simulation process and some drawbacks are described. Simulating of box carrying on the belt is discussed and the simplest method is implemented while believable behaviour is achieved. Using ODE physics, the gravity and moving box dynamics are also simulated. The created virtual machine simulating a model of a trunk sorting machine is presented.
Keywords
Virtual machine, simulator, OpenGL, ODE, X3D
Authors
ARM, J.; BRADÁČ, Z.
Released
29. 8. 2016
ISBN
978-80-214-5389-0
Book
Sborník příspěvků studentské konference Blansko 2016
Edition number
1
Pages from
4
Pages to
8
Pages count
105
BibTex
@inproceedings{BUT127596, author="Jakub {Arm} and Zdeněk {Bradáč}", title="Real-time Virtual Machine Simulator with Collision Detection", booktitle="Sborník příspěvků studentské konference Blansko 2016", year="2016", number="1", pages="4--8", isbn="978-80-214-5389-0" }