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JINDRA, P. ŠŤASTNÝ, J.
Original Title
Three stage object boundary intersection solver
Type
conference paper
Language
English
Original Abstract
Detection of collisions is an important part of many applications which work with threedimensional graphics. When intersections of objects can be determined, significant computation time is saved because many computations do not have to be done. The algorithm described in this article cannot determine the intersection of real objects, but it can help to save CPU time by determining the intersection of object boundaries. The algorithm can be used in many engineering or graphical applications, such as improvement of semi-transparent object rendering or auxiliary collision detection in applications solving interactions of objects.
Keywords
Graphics. multi thread programming. mesh objects. Computation. Algorithm. boundary intersection.
Authors
JINDRA, P.; ŠŤASTNÝ, J.
Released
2. 5. 2018
Publisher
Wolters Kluwer
Location
Prague
ISBN
978-80-7598-059-5
Book
DIVAI 2018
2464-7470
Periodical
DIVAI
State
Slovak Republic
Pages from
431
Pages to
449
Pages count
29
BibTex
@inproceedings{BUT151297, author="Petr {Jindra} and Jiří {Šťastný}", title="Three stage object boundary intersection solver", booktitle="DIVAI 2018", year="2018", journal="DIVAI", pages="431--449", publisher="Wolters Kluwer", address="Prague", isbn="978-80-7598-059-5", issn="2464-7470" }