Publication detail

Creating Action Heuristics for General Game Playing Agents

TRUTMAN, M. SCHIFFEL, S.

Original Title

Creating Action Heuristics for General Game Playing Agents

Type

conference paper

Language

English

Original Abstract

Monte-Carlo Tree Search (MCTS) is the most popular search algorithm used in General Game Playing (GGP) nowadays mainly because of its ability to perform well in the absence of domain knowledge. Several approaches have been proposed to add heuristics to MCTS in order to guide the simulations. In GGP those approaches typically learn heuristics at runtime from the results of the simulations. Because of peculiarities of GGP, it is preferable that these heuristics evaluate actions rather than game positions. We propose an approach that generates heuristics that estimate the usefulness of actions by analyzing the game rules as opposed to the simulation results. We present results of experiments that show the potential of our approach.

Keywords

Goal Condition, Heuristic Function, Game State, Game Tree, General Game

Authors

TRUTMAN, M.; SCHIFFEL, S.

Released

31. 12. 2016

Publisher

Springer Verlag

Location

Berlín

ISBN

1865-0929

Periodical

Communications in Computer and Information Science

Year of study

614

Number

1

State

Federal Republic of Germany

Pages from

149

Pages to

164

Pages count

16

URL

BibTex

@inproceedings{BUT163390,
  author="TRUTMAN, M. and SCHIFFEL, S.",
  title="Creating Action Heuristics for General Game Playing Agents",
  booktitle="Computer Games, CGW 2015",
  year="2016",
  series="Communications in Computer and Information Science",
  journal="Communications in Computer and Information Science",
  volume="614",
  number="1",
  pages="149--164",
  publisher="Springer Verlag",
  address="Berlín",
  doi="10.1007/978-3-319-39402-2\{_}11",
  issn="1865-0929",
  url="https://link.springer.com/chapter/10.1007/978-3-319-39402-2_11"
}