Publication detail

Animated Particle Rendering in DSP and FPGA

HEROUT, A. ZEMČÍK, P.

Original Title

Animated Particle Rendering in DSP and FPGA

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).

Keywords

point clouds, rendering, animation, FPGA, hardware

Authors

HEROUT, A.; ZEMČÍK, P.

RIV year

2004

Released

22. 4. 2004

Publisher

Slovak University of Technology in Bratislava

Location

Bratislava

ISBN

80-223-1918-X

Book

SCCG 2004 Proceedings

Pages from

237

Pages to

242

Pages count

6

BibTex

@inproceedings{BUT16912,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Animated Particle Rendering in DSP and FPGA",
  booktitle="SCCG 2004 Proceedings",
  year="2004",
  pages="237--242",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1918-X"
}