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HEROUT, A. ZEMČÍK, P.
Original Title
Animated Particle Rendering in DSP and FPGA
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).
Keywords
point clouds, rendering, animation, FPGA, hardware
Authors
HEROUT, A.; ZEMČÍK, P.
RIV year
2004
Released
22. 4. 2004
Publisher
Slovak University of Technology in Bratislava
Location
Bratislava
ISBN
80-223-1918-X
Book
SCCG 2004 Proceedings
Pages from
237
Pages to
242
Pages count
6
BibTex
@inproceedings{BUT16912, author="Adam {Herout} and Pavel {Zemčík}", title="Animated Particle Rendering in DSP and FPGA", booktitle="SCCG 2004 Proceedings", year="2004", pages="237--242", publisher="Slovak University of Technology in Bratislava", address="Bratislava", isbn="80-223-1918-X" }