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OLIVEIRA, W. PASTUSHENKO, O. RODRIGUES, L. TODA, A. PALOMINO, P. HAMARI, J. ISOTANI, S.
Original Title
Does gamification affect flow experience? A systematic literature review
Type
conference paper
Language
English
Original Abstract
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (systematic literature reviews) in this field, it is difficult to get the state-of-the-art of this research domain. To address this problem, we conducted a systematic literature review to identify which gamification design methods have been used in the studies about gamification and Flow Theory, which gamification elements have been used in these studies, which methods have been used to evaluate the users' flow experience in gamified settings, and how gamification affects users' flow experience. The main results show that there is growing interest to this field, as the number of publications is increasing. The most significant interest is in the area of gamification in education. However, there is no unanimity regarding the preferred method of the study or the effects of gamification on users' experience. Our results highlight the importance of conducting new experimental studies investigating how gamification affects the users' flow experience in different gamified settings, applications and domains.
Keywords
Gamification, Flow Theory, User experience, Gamified settings, přehled literatury
Authors
OLIVEIRA, W.; PASTUSHENKO, O.; RODRIGUES, L.; TODA, A.; PALOMINO, P.; HAMARI, J.; ISOTANI, S.
Released
7. 4. 2021
Publisher
Association for Computing Machinery
Location
Tampere
ISBN
979-000-000-6
Book
GamiFIN Conference 2021
Edition
Pages from
110
Pages to
119
Pages count
10
URL
https://ceur-ws.org/Vol-2883/paper12.pdf
BibTex
@inproceedings{BUT169804, author="OLIVEIRA, W. and PASTUSHENKO, O. and RODRIGUES, L. and TODA, A. and PALOMINO, P. and HAMARI, J. and ISOTANI, S.", title="Does gamification affect flow experience? A systematic literature review", booktitle="GamiFIN Conference 2021", year="2021", series="GamiFIN Conference 2021", pages="110--119", publisher="Association for Computing Machinery", address="Tampere", doi="10.48550/arXiv.2106.09942", isbn="979-000-000-6", url="https://ceur-ws.org/Vol-2883/paper12.pdf" }
Documents
Does_gamification_affect_flow_experience___A_systematic_literature_review-2.pdf