Publication detail

Does gamification affect flow experience? A systematic literature review

OLIVEIRA, W. PASTUSHENKO, O. RODRIGUES, L. TODA, A. PALOMINO, P. HAMARI, J. ISOTANI, S.

Original Title

Does gamification affect flow experience? A systematic literature review

Type

conference paper

Language

English

Original Abstract

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (systematic literature reviews) in this field, it is difficult to get the state-of-the-art of this research domain. To address this problem, we conducted a systematic literature review to identify which gamification design methods have been used in the studies about gamification and Flow Theory, which gamification elements have been used in these studies, which methods have been used to evaluate the users' flow experience in gamified settings, and how gamification affects users' flow experience. The main results show that there is growing interest to this field, as the number of publications is increasing. The most significant interest is in the area of gamification in education. However, there is no unanimity regarding the preferred method of the study or the effects of gamification on users' experience. Our results highlight the importance of conducting new experimental studies investigating how gamification affects the users' flow experience in different gamified settings, applications and domains.

Keywords

Gamification, Flow Theory, User experience, Gamified settings, přehled literatury

Authors

OLIVEIRA, W.; PASTUSHENKO, O.; RODRIGUES, L.; TODA, A.; PALOMINO, P.; HAMARI, J.; ISOTANI, S.

Released

7. 4. 2021

Publisher

Association for Computing Machinery

Location

Tampere

ISBN

979-000-000-6

Book

GamiFIN Conference 2021

Edition

GamiFIN Conference 2021

Pages from

110

Pages to

119

Pages count

10

URL

BibTex

@inproceedings{BUT169804,
  author="OLIVEIRA, W. and PASTUSHENKO, O. and RODRIGUES, L. and TODA, A. and PALOMINO, P. and HAMARI, J. and ISOTANI, S.",
  title="Does gamification affect flow experience? A systematic literature review",
  booktitle="GamiFIN Conference 2021",
  year="2021",
  series="GamiFIN Conference 2021",
  pages="110--119",
  publisher="Association for Computing Machinery",
  address="Tampere",
  doi="10.48550/arXiv.2106.09942",
  isbn="979-000-000-6",
  url="https://ceur-ws.org/Vol-2883/paper12.pdf"
}

Documents