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OLIVEIRA, W. ISOTANI, S. PASTUSHENKO, O. HAMARI, J. HRUŠKA, T.
Original Title
Modeling students' flow experience through data logs in gamified educational systems
Type
conference paper
Language
English
Original Abstract
User modeling in gamified educational systems is a contemporary challenge. In particular, modeling the students' flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, total concentration on the task at hand, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) during a gamified system usage is highly challenging. It is because measurement' instruments usually are invasive, removing the users from the flow experience and/or cannot be applied massively (e.g., participant observation, questionnaires or electroencephalogram). We faced this challenge by conducting a data-driven study (N = 23), where we used a robust statistical method (i.e., partial least squares path modeling) to model the students' flow experience, based on their interaction data (e.g., number of mouse clicks) in a gamified educational system. The main results indicate a relationship between the interaction logs and four flow experience dimensions. Our finds contribute to the area of gamified educational systems, through the students' flow experience modeling. Finally, based on our results, we also provided a series of recommendations for future studies.
Keywords
Flow experience; Flow Theory; Gamified educational systems; Students'experience; User modeling
Authors
OLIVEIRA, W.; ISOTANI, S.; PASTUSHENKO, O.; HAMARI, J.; HRUŠKA, T.
Released
10. 12. 2021
Publisher
IEEE Communications Society
Location
online
ISBN
978-1-6654-4106-3
Book
Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
Pages from
97
Pages to
101
Pages count
5
URL
https://www.fit.vut.cz/research/publication/12700/
BibTex
@inproceedings{BUT177492, author="OLIVEIRA, W. and ISOTANI, S. and PASTUSHENKO, O. and HAMARI, J. and HRUŠKA, T.", title="Modeling students' flow experience through data logs in gamified educational systems", booktitle="Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021", year="2021", pages="97--101", publisher="IEEE Communications Society", address="online", doi="10.1109/ICALT52272.2021.00037", isbn="978-1-6654-4106-3", url="https://www.fit.vut.cz/research/publication/12700/" }