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HAVEL, J. HEROUT, A.
Original Title
Rendering Pipeline Modelled by Category Theory
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
This paper describes basic concepts from category theory, which are commonly used in functional programming. These concepts are applied to shader programming and to the rendering pipeline and the whole rendering pipeline is formally modelled using category theory. This model can be used for more abstract and formal approach to shader programming. Mathematical formalization of the rendering pipeline and its stages can be helpful in shader compiler design, for proving algorithms, complexity analysis, and other tasks.
Keywords
Rendering, Shaders, Category Theory
Authors
HAVEL, J.; HEROUT, A.
RIV year
2010
Released
13. 12. 2010
Publisher
University of West Bohemia in Pilsen
Location
Plzeň
ISBN
978-80-86943-85-5
Book
GraVisMa 2010 workshop proceedings
Pages from
101
Pages to
105
Pages count
5
BibTex
@inproceedings{BUT35207, author="Jiří {Havel} and Adam {Herout}", title="Rendering Pipeline Modelled by Category Theory", booktitle="GraVisMa 2010 workshop proceedings", year="2010", pages="101--105", publisher="University of West Bohemia in Pilsen", address="Plzeň", isbn="978-80-86943-85-5" }