Publication detail

Rendering Pipeline Modelled by Category Theory

HAVEL, J. HEROUT, A.

Original Title

Rendering Pipeline Modelled by Category Theory

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

This paper describes basic concepts from category theory, which are commonly used in functional programming. These concepts are applied to shader programming and to the rendering pipeline and the whole rendering pipeline is formally modelled using category theory. This model can be used for more abstract and formal approach to shader programming. Mathematical formalization of the rendering pipeline and its stages can be helpful in shader compiler design, for proving algorithms, complexity analysis, and other tasks.

Keywords

Rendering, Shaders, Category Theory

Authors

HAVEL, J.; HEROUT, A.

RIV year

2010

Released

13. 12. 2010

Publisher

University of West Bohemia in Pilsen

Location

Plzeň

ISBN

978-80-86943-85-5

Book

GraVisMa 2010 workshop proceedings

Pages from

101

Pages to

105

Pages count

5

BibTex

@inproceedings{BUT35207,
  author="Jiří {Havel} and Adam {Herout}",
  title="Rendering Pipeline Modelled by Category Theory",
  booktitle="GraVisMa 2010 workshop proceedings",
  year="2010",
  pages="101--105",
  publisher="University of West Bohemia in Pilsen",
  address="Plzeň",
  isbn="978-80-86943-85-5"
}