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BARTOŇ, R.
Original Title
Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
English Title
Type
Paper in proceedings outside WoS and Scopus
Original Abstract
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize the massive terrains at one pixel display error on HD displays with interactive frame rates when batched rendering is applied. Algorithms able to do this are an area of intensive research and a topic of this article. The paper first explains some of the theory around the terrain visualization, categorizes its algorithms according to several criteria and describes six of the most significant methods in more details.
English abstract
Keywords
computer graphics, rendering, real-time, level of detail, out-of-core, DEM, heightmap
Key words in English
Authors
RIV year
2013
Released
01.06.2011
Publisher
Czech Technical University
Location
Prague
Book
Geoinformatics FCE CTU
ISBN
1802-2669
Periodical
Proceedings of the Workshop Geoinformatics FCE CTU 2006
Volume
2010
Number
5
State
Czech Republic
Pages from
Pages to
22
Pages count
18
BibTex
@inproceedings{BUT76380, author="Radek {Bartoň}", title="Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware", booktitle="Geoinformatics FCE CTU", year="2011", journal="Proceedings of the Workshop Geoinformatics FCE CTU 2006", volume="2010", number="5", pages="5--22", publisher="Czech Technical University", address="Prague", issn="1802-2669" }