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PEČIVA, J. PŘIBYL, J. NAVRÁTIL, J.
Original Title
Close-to-photorealistic Lighting for Simulations and CAD
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
High quality visualizations with realistic lighting is a challenging topic in computer graphics. This paper presents Lexolights architecture for visualization of virtual scenes when high fidelity lighting is required. It describes the shader architecture that provides per-pixel lighting, followed by shadow techniques and multipass concept. Multipass is used as it seems to be a robust approach to overcome some limitations related to the maximum number of lights in the scene. Finally, our approach for rendering of models with huge texture data sets is presented.
Keywords
realistic lighting, massive lighting, virtual reality, photorealism, shaders
Authors
PEČIVA, J.; PŘIBYL, J.; NAVRÁTIL, J.
RIV year
2011
Released
27. 6. 2011
Publisher
SCS Publication House
Location
Hague
ISBN
1-56555-345-4
Book
2011 International Simulation Multiconference - SCS (SCSC, SPECTS, GCMS) - SCSC Proceedings (Hard-Copy) 11
Pages from
1
Pages to
2
Pages count
BibTex
@inproceedings{BUT76395, author="Jan {Pečiva} and Jaroslav {Přibyl} and Jan {Navrátil}", title="Close-to-photorealistic Lighting for Simulations and CAD", booktitle="2011 International Simulation Multiconference - SCS (SCSC, SPECTS, GCMS) - SCSC Proceedings (Hard-Copy) 11", year="2011", pages="1--2", publisher="SCS Publication House", address="Hague", isbn="1-56555-345-4" }