Publication detail
Animated Particle Rendering in DSP and FPGA
HEROUT, A. ZEMČÍK, P.
Original Title
Animated Particle Rendering in DSP and FPGA
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
This paperpresents an algorithm for rendering and animation of 3D point-clouds using FPGA(Field Programmable Gate Array) chip coupled with a DSP (Digital SignalProcessor). The point-clouds are sets of graphical data (particles) in 3D spacesuitable for and perspective for potentially many purposes in modern computergraphics. The paper describes the architecture of the proposed rendering systemand a novel approach to rendering and simple animation of large of 3Dpoint-clouds (large sets of particles).
Keywords
point clouds, rendering, animation, FPGA, hardware
Authors
HEROUT, A.; ZEMČÍK, P.
RIV year
2004
Released
22. 4. 2004
Publisher
Slovak University of Technology in Bratislava
Location
Bratislava
ISBN
80-223-1918-X
Book
SCCG 2004 Proceedings
Pages from
237
Pages to
242
Pages count
6
BibTex
@inproceedings{BUT16912,
author="Adam {Herout} and Pavel {Zemčík}",
title="Animated Particle Rendering in DSP and FPGA",
booktitle="SCCG 2004 Proceedings",
year="2004",
pages="237--242",
publisher="Slovak University of Technology in Bratislava",
address="Bratislava",
isbn="80-223-1918-X"
}