Publication detail

Animated Particle Rendering in DSP and FPGA

HEROUT, A. ZEMČÍK, P.

Original Title

Animated Particle Rendering in DSP and FPGA

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

This paperpresents an algorithm for rendering and animation of 3D point-clouds using FPGA(Field Programmable Gate Array) chip coupled with a DSP (Digital SignalProcessor). The point-clouds are sets of graphical data (particles) in 3D spacesuitable for and perspective for potentially many purposes in modern computergraphics. The paper describes the architecture of the proposed rendering systemand a novel approach to rendering and simple animation of large of 3Dpoint-clouds (large sets of particles).

Keywords

point clouds, rendering, animation, FPGA, hardware

Authors

HEROUT, A.; ZEMČÍK, P.

RIV year

2004

Released

22. 4. 2004

Publisher

Slovak University of Technology in Bratislava

Location

Bratislava

ISBN

80-223-1918-X

Book

SCCG 2004 Proceedings

Pages from

237

Pages to

242

Pages count

6

BibTex

@inproceedings{BUT16912,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Animated Particle Rendering in DSP and FPGA",
  booktitle="SCCG 2004 Proceedings",
  year="2004",
  pages="237--242",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1918-X"
}