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VLČEK, A. HAVEL, J. HEROUT, A.
Original Title
Front-to-Back Blending with Early Fragment Discarding
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
Alpha-blending is a frequently used technique implemented in graphics hardware to achieve effects like transparency, volume rendering, displaying particle systems and others. A common approach to using blending is to sort objects from the furthest to closest (back-to-front) and render them in this order. However, the inverse order can be used with some small modifications to the blending process. This paper introduces an approach to use the front-to-back rendering order to discard fragments of rendered polygons that would not influence the visual result and thus speed the rendering up. The speed gain and visual compromises are measured in several scenarios simulating practical situations and the measured results are discussed and conclusions are drawn.
Keywords
blending, OpenGL, real-time, transparency
Authors
VLČEK, A.; HAVEL, J.; HEROUT, A.
RIV year
2010
Released
14. 5. 2010
Publisher
Comenius University in Bratislava
Location
Bratislava
ISBN
978-80-223-2843-2
Book
Proceedings of Spring Conference on Computer Graphics
Pages from
91
Pages to
97
Pages count
7
BibTex
@inproceedings{BUT34821, author="Adam {Vlček} and Jiří {Havel} and Adam {Herout}", title="Front-to-Back Blending with Early Fragment Discarding", booktitle="Proceedings of Spring Conference on Computer Graphics", year="2010", pages="91--97", publisher="Comenius University in Bratislava", address="Bratislava", isbn="978-80-223-2843-2" }