Přístupnostní navigace
E-application
Search Search Close
Publication detail
PŘIBYL, J. ZEMČÍK, P.
Original Title
Multi-resolution Next Location Prediction for Distributed Virtual Environments
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
Computing performance of today's graphics hardware grows fast as well as amount of rendered data. Modern graphics engines enable a possibility to use an arbitrary number of textures with arbitrary resolutions. On the other hand, high quality distributed 3D virtual environments can't exploit the computation power due to the limited network bandwidth. The problem mainly appears just in case the designers of such environments use high resolution textures. To overcome this streaming bottleneck an efficient prefetching scheme should be proposed. Instead of blind greedy scheduling policy we propose a scheme which exploits movement history of users to realize a look-ahead policy which enables the clients to retrieve potentially rendered data in advance. The prediction itself is established by Markov chains due to their ability to fast learning in conjunction with 2-state predictor which increases ability of the scheduling system to adapt to new habits of particular users.
Keywords
distributed virtual environment; chain code; k-state predictor; Markov chain; next location prediction;scheduling; streaming;
Authors
PŘIBYL, J.; ZEMČÍK, P.
RIV year
2010
Released
16. 12. 2010
Publisher
IEEE Computer Society
Location
Hong Kong
ISBN
978-0-7695-4322-2
Book
Proceedings IEEE/IFIP International Conference on Embedded and Ubiquitous Computing
Pages from
247
Pages to
254
Pages count
8
BibTex
@inproceedings{BUT35112, author="Jaroslav {Přibyl} and Pavel {Zemčík}", title="Multi-resolution Next Location Prediction for Distributed Virtual Environments", booktitle="Proceedings IEEE/IFIP International Conference on Embedded and Ubiquitous Computing", year="2010", pages="247--254", publisher="IEEE Computer Society", address="Hong Kong", isbn="978-0-7695-4322-2" }