Přístupnostní navigace
E-application
Search Search Close
Publication detail
TIŠNOVSKÝ, P. HEROUT, A. ZEMČÍK, P.
Original Title
Cache-Based Parallel Particle Rendering Engine
Type
journal article - other
Language
English
Original Abstract
Current hardware graphics rendering engines efficiently process huge amount of triangle data, but are not as suitable when operating on point-based scenes. This paper presents an architectural design for point-based rendering. We are using a previously developed hardware model featuring FPGA, DSP and CAM memory.
Keywords
particle, surfel, particle renderer, particle rendering engine, Field Programmable Gate Array - FPGA, Content Addressable Memory - CAM, Digital Signal Processor - DSP, Programmable Switching Matrix - PSM, Configurable Logic Block - CLB, cache, spatial data locality
Authors
TIŠNOVSKÝ, P.; HEROUT, A.; ZEMČÍK, P.
RIV year
2003
Released
22. 9. 2003
ISBN
1213-161X
Periodical
ElectronicsLetters.com - http://www.electronicsletters.com
Year of study
Number
1
State
Czech Republic
Pages count
8
BibTex
@article{BUT42291, author="Pavel {Tišnovský} and Adam {Herout} and Pavel {Zemčík}", title="Cache-Based Parallel Particle Rendering Engine", journal="ElectronicsLetters.com - http://www.electronicsletters.com", year="2003", volume="2003", number="1", pages="8", issn="1213-161X" }