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VANEK, J. NAVRÁTIL, J. HEROUT, A. ZEMČÍK, P.
Original Title
High-quality Shadows with Improved Paraboloid Mapping
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
This paper introduces a novel approach to rendering of high- quality shadows in real-time. The contemporary approach to shadow rendering in real-time is shadow maps algorithm. The standard shadow maps suffer from discretization and aliasing due to the limited resolution of the shadow texture. Moreover, omnidirectional lights need additional treatment to work correctly, e.g. with dual-paraboloid shadow maps. We propose a new technique that significantly reduces the aliasing problem and works correctly for various kinds of light sources. Our technique adapts the light's field-of-view to the visible part of the scene and thus stores only the relevant part of the scene to the full resolution of the shadow map. It produces high-quality shadows which are not constrained by position or type of the light sources and also works in fully dynamic scenes.
Keywords
shadow maps, dual-paraboloid mapping, omnidirectional lights, aliasing
Authors
VANEK, J.; NAVRÁTIL, J.; HEROUT, A.; ZEMČÍK, P.
RIV year
2011
Released
29. 6. 2011
Publisher
Springer Verlag
Location
Heidelberg
ISBN
978-3-642-24027-0
Book
Advances in Visual Computing
Edition
Lecture Notes in Computer Science
Pages from
421
Pages to
430
Pages count
10
BibTex
@inproceedings{BUT76415, author="Juraj {Vanek} and Jan {Navrátil} and Adam {Herout} and Pavel {Zemčík}", title="High-quality Shadows with Improved Paraboloid Mapping", booktitle="Advances in Visual Computing", year="2011", series="Lecture Notes in Computer Science", volume="6938", pages="421--430", publisher="Springer Verlag", address="Heidelberg", isbn="978-3-642-24027-0" }