Course detail

Computers and Programming 2

FEKT-KPC2Acad. year: 2012/2013

ANSI C language - data types, constants, operators, expressions, commands, program, function. Console applications - basic algorithms and programs (searching, sorting). Borland C++ Builder - simple Windows applications.

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Learning outcomes of the course unit

Obtaining basic programming abilities and the ability of algorithmic thinking. Understanding basic properties and strctures of C and the ability to apply them. Ability of basic programming in Borland C++ Builder.

Prerequisites

The subject knowledge on the secondary school level is required.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Teaching methods depend on the type of course unit as specified in the article 7 of BUT Rules for Studies and Examinations.

Assesment methods and criteria linked to learning outcomes

The student can obtain up to 32 points for the activity in computer labs. An individual project in C can be honored by 30 points (maximally), the final test by 38 points (maximally).

Course curriculum

Algorithmization (extensions of basic knowledge from the previous semester). Definition of the task, the definition of inputs / outputs, expressing
an algorithm in meta-language, rewritting into programming language. Introduction to C language. Basic types of variables, derived types, constants, arrays.
Expressions, arithmetic conversions, arithmetic operators, shift operators, relation operators, logical operators, bitwise operators, assignment
operators, operator priority. Strings and their operators, library functions, standard library string.h. Commands, compound statements, branching commands, cycles and control commands. Flowchart. Function. Declaration of functions, methods of function calling, treatment events, recursion of functions. Advanced data types. Union, enum, dynamic variable, pointer. Objects. Lexical elements, constants and strings, classes, objects, object types. User interface of Microsoft Visual C++ Studio. Graphical components. Algorithms Finding maxima and minima, sorting. Programming with arrays, matrices operations. Programming with files in Windows. Database systems. Records, sorting, searching, statistics. Linking of databases.

Work placements

Not applicable.

Aims

Educating students in algorithmic and programming thinking. Explaining basic properties and structures of language C. Preparing students for exploration of Borland C++ Builder.

Specification of controlled education, way of implementation and compensation for absences

The content and forms of instruction in the evaluated course are specified by a regulation issued by the lecturer responsible for the course and updated for every academic year.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

PECINOVSKÝ, R., VIRIUS, M. Učebnice programování: základy algoritmizace. Praha: Grada Publishing, 1997
PROKOP, J. Algoritmy v jazyku C a C++. Praha: Grada Publishing, 2008
RAIDA, Z., FIALA, P. Počítače a programování 2. Edice "Elektronická skripta". Brno: FEKT VUT v Brně, 2002. s. (110 s.)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme EECC Bc. Bachelor's

    branch BK-MET , 1 year of study, summer semester, compulsory
    branch BK-EST , 1 year of study, summer semester, compulsory
    branch BK-AMT , 1 year of study, summer semester, compulsory
    branch BK-SEE , 1 year of study, summer semester, compulsory
    branch BK-TLI , 1 year of study, summer semester, compulsory

  • Programme EEKR-CZV lifelong learning

    branch EE-FLE , 1 year of study, summer semester, compulsory

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

1. Algorithmization (extensions of basic knowledge from the previous semester). Definition of the task, the definition of inputs / outputs, expressing
an algorithm in meta-language, rewritting into programming language.
2. Introduction to C language. Basic types of variables, derived types, constants, arrays.
3. Expressions, arithmetic conversions, arithmetic operators, shift operators, relation operators, logical operators, bitwise operators, assignment
operators, operator priority.
4. Strings and their operators, library functions, standard library string.h.
5. Commands, compound statements, branching commands, cycles and control commands. Flowchart.
6. Function. Declaration of functions, methods of function calling, treatment events, recursion of functions.
7. Advanced data types. Union, enum, dynamic variable, pointer.
8. Objects. Lexical elements, constants and strings, classes, objects, object types.
9. User interface of Microsoft Visual C++ Studio. Graphical components.
10. Algorithms I. Finding maxima and minima, sorting.
11. Algorithms II. Programming with arrays, matrices operations.
12. Algorithms III. Programming with files in Windows.
13. Algorithms IV. Database systems. Records, sorting, searching, statistics. Linking of databases.

Exercise in computer lab

26 hod., compulsory

Teacher / Lecturer

Syllabus

1. Algorithmization (extensions of basic knowledge from the previous semester). Definition of the task, the definition of inputs / outputs, expressing
an algorithm in meta-language, rewritting into programming language.
2. Introduction to C language. Basic types of variables, derived types, constants, arrays.
3. Expressions, arithmetic conversions, arithmetic operators, shift operators, relation operators, logical operators, bitwise operators, assignment
operators, operator priority.
4. Strings and their operators, library functions, standard library string.h.
5. Commands, compound statements, branching commands, cycles and control commands. Flowchart.
6. Function. Declaration of functions, methods of function calling, treatment events, recursion of functions.
7. Advanced data types. Union, enum, dynamic variable, pointer.
8. Objects. Lexical elements, constants and strings, classes, objects, object types.
9. User interface of Microsoft Visual C++ Studio. Graphical components.
10. Algorithms I. Finding maxima and minima, sorting.
11. Algorithms II. Programming with arrays, matrices operations.
12. Algorithms III. Programming with files in Windows.
13. Algorithms IV. Database systems. Records, sorting, searching, statistics. Linking of databases.