Course detail

Programming Techniques

FSI-DPTAcad. year: 2014/2015

Object oriented programming and basics programming principles are presented through the C# programming language. These principles are closely linked to systematic design of inherited classes.

Language of instruction

Czech

Number of ECTS credits

6

Mode of study

Not applicable.

Learning outcomes of the course unit

Students will learn the methodology of program development based on the object-oriented programming and will acquire skills to solve a problem through object technologies.

Prerequisites

The standard high school computer literacy is expected.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

The course is taught through lectures explaining the basic principles and theory of the discipline. Exercises are focused on practical topics presented in lectures.

Assesment methods and criteria linked to learning outcomes

Course-unit credit requirements: active participation in seminars and individual elaboration of an assigned project. The examination comprises written and oral parts. The written part is represented by a test with four questions. Oral part consists of discussion on the written part with possible complementary questions. The evaluation is fully in competence of a tutor according to the valid directives of BUT.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

The introduction to the object oriented methodology of work with a computer. The algorithmic thinking extent and structured approach to problem solving. The development of computer creativity and a structured approach to problem solving.

Specification of controlled education, way of implementation and compensation for absences

The attendance at lectures is recommended while at seminars it is obligatory. Education runs according to week schedules. The form of compensation of missed seminars is fully in the competence of a tutor.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Hejlsberg, A. et al.: C# Programming Language (Covering C# 4.0), The (4th Edition) (Microsoft Windows Development Series), 2010
Sharp J.: Microsoft Visual C# 2008 Krok za krokem
Wirth, N.: Algorithms and Data Structures. Prentice Hall, 1985. (EN)

Recommended reading

Hanák, J.: Praktické objektové programování v jazyce C#, 2009
Hejlsberg, A. et al.: C# Programming Language (Covering C# 4.0), The (4th Edition) (Microsoft Windows Development Series), 2010

Classification of course in study plans

  • Programme B3901-3 Bachelor's

    branch B-MET , 1 year of study, summer semester, elective (voluntary)
    branch B-MAI , 1 year of study, summer semester, compulsory

  • Programme B2341-3 Bachelor's

    branch B-STI , 2 year of study, summer semester, elective (voluntary)
    branch B-AIŘ , 2 year of study, summer semester, compulsory

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

1. Introduction: the motivation and principles of object oriented programming, .NET platform and C# language, MVS 2008 development environment.
2. Variables and control structures, minimum on encapsulation.
3. Dynamic array, work with dynamic arrays.
4. The loop in detail, loop invariant.
5. Encapsulation and top-down design.
6. Static methods, safe code, exceptions and protected blocks.
7. Inheritence, class compatibility and top-down design.
8. Polymorphism, delegate and top-down design.
9. Recursion, implementation, examples of its use.
10. Operations with text files, creation, read and writting.
11. Basics of work with graphics, bitmap, device graphic context.
12. System information usage, timer, idea of multithreading.
13. Dijkstra's layered design.

Computer-assisted exercise

26 hod., compulsory

Teacher / Lecturer

Syllabus

1. Familiarization with development environment MVS 2008.
2. Class and control structure definition.
3. Dynamic array usage.
4. Loop invariant design.
5. Acquired knowledge usage, top-down design.
6. Static methods usage, protected blocks.
7. Inheritance, class compatibility usage, top-down design.
8. Polymorphism and delegate, top-down design.
9. Recursion usage.
10. Operations with text files.
11. Graphic output of application, work with bitmap.
12. Internal timer usage.
13. Accreditation.

Exercises cover and develop typical examples.