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FIT-IZGAcad. year: 2015/2016
Overview of fundamental principles of computer graphics (vector and raster based) and his consequence for real graphical applications. Basic operations to be performed in 2D and 3D computer graphics. Specification of principles and usage of main graphical interfaces. Methods and algorithms for drawing lines, circles and curves (Bezier, B-spline, NURBS) in 2D. Principles of closed areas clipping and filling. Methods and solutions for: 2D/3D object transformations, visibility problem, lighting, shading and texturing. Photorealistic rendering of 3D scenes. Different methods of 3D geometry representation. Image processing and antialiasing methods.
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Specification of controlled education, way of implementation and compensation for absences
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branch BIT , 2 year of study, summer semester, compulsory
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Exercise in computer lab
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