Course detail

Android Programming

FSI-0PAAcad. year: 2015/2016

The course "Programming for Android" allows students, who are already able to program in object-oriented languages, to gain skills to develop applications for the Android operating system.

Language of instruction

Czech

Number of ECTS credits

2

Mode of study

Not applicable.

Learning outcomes of the course unit

Creating of applications for Android operating system.

Prerequisites

Knowledge of programming in any object oriented programming language (e.g. C ++, C#), preferably Java.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

The course is taught in form of seminars. The basic principles are explained first and then practiced with examples.

Assesment methods and criteria linked to learning outcomes

Course-unit credit is conditional on an active attendance at seminars.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

The aim of the course is to master the basics of Android applications programming.

Specification of controlled education, way of implementation and compensation for absences

Attendance at the seminars is controlled. An absence can be compensated for via solving given problems.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Android – API Guides: https://developer.android.com/guide/index.html, 2015 (EN)
Lacko Ľ.: Vývoj aplikací pro Android, Computer Press, Brno, 2015 (CS)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme N2301-2 Master's

    branch M-AIŘ , 1 year of study, summer semester, elective (voluntary)
    branch M-AIŘ , 1 year of study, summer semester, elective (voluntary)

  • Programme BO1-P Bachelor's

    branch B-OBN , 1 year of study, summer semester, elective (voluntary)

Type of course unit

 

Computer-assisted exercise

26 hod., compulsory

Teacher / Lecturer

Syllabus

– Introduction, Android operating system, integrated development environments
– The first application, project structure, basic application components
– Activity and its life cycle, Intents, data exchange
– Layouts, design of user interface
– User interaction
– Lists of objects, Fragments
– Resources, using of resources
– Data saving, SQLite database
– Home screen widget application
– Graphics, Multimedia
– Integrated sensors
– Services and Broadcasts, ContentProvider