Course detail
Artificial Intelligence Algorithms
FSI-VAIAcad. year: 2018/2019
The course introduces basic approaches to artificial intelligence algorithms and classical methods used in the field. Main emphasis is given to automated formulas proves, knowledge representation and problem solving. Practical use of the methods is demonstrated on solving simple engineering problems.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Luger, G.F. Artificial Intelligence. Structures and Strategies for Complex Problem Solving. Addison-Wesley 2008. (EN)
Negnevitsky, M. Artificial Intelligence. A Guide to Intelligent Systems. Pearson Education 2011. (EN)
Russel, S. and Norvig, P. Artificial Intelligence: A Modern Approach, Global Edition. Pearson Education 2021. (EN)
Recommended reading
Poole, D.L. and Mackworth, A.K. Artificial Intelligence: Foundations of Computational Agents. Cambridge University Press 2023. https://artint.info/3e/html/ArtInt3e.html (EN)
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
2. Uninformed search in state space.
3. Informed search methods.
4. Knowledge representation by rules, production systems.
5. Evolutionary search methods.
6. Problem solving by decomposition into sub-problems, AND/OR search methods.
7. Game playing methods.
8. Knowledge representation by predicate logic formulas, resolution method.
9. Horn logic and Prolog. Non-traditional logics.
10. Knowledge representation by semantic networks, frames, scripts and objects.
11. Machine learning.
12. Intelligent and reactive agents.
13. Multiagent systems.
Computer-assisted exercise
Teacher / Lecturer
Syllabus
2. Uninformed methods of state space search - implementation using object oriented programming.
3. Informed methods of state space search - gradient algorithm, Dijkstra’s algorithm, best-first search algorithm, theoretical analysis.
4. A-star algorithm - theoretical analysis, implementation using object oriented programming.
5. Solving problems by means of genetic algorithms.
6. Decomposition of a problem into sub-problems, AND-OR graph.
7. Object design and implementation of AND/OR graph.
8. Game playing methods, minimax, alpha-beta pruning.
9. Predicate logic formulas, resolution method.
10. Solving AI problems by means of Prolog.
11. Credit test.
12. Solving a selected practical problem by means of AI.
13. Presentation of semester projects.