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Course detail
FaVU-B2MU-LAcad. year: 2019/2020
The course introduces students to a game-book form. It opens the creation of a complex text structure encapsulated in a game-book form, digital or physical output. The content and final processing is individual. In the context of the visual solution, it reflects the ability of students to adapt to the output that communicates primarily in the graphic and typographic plane. During the development of the gamebook students learn about the different types of scripts, their practical advantages, shortcomings and risks. Within the technological background, they learn digitally to process "mind-maps" (mind-maps) and to develop linear and non-linear game structures through interactive nodal points.
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Specification of controlled education, way of implementation and compensation for absences
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branch VU-IDT , 2 year of study, summer semester, compulsory
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