Course detail

User Experience and Design of User Interfaces and Services (in English)

FIT-UXIaAcad. year: 2019/2020

User experience - introduction to psychology and sociology of users and to user research.
Design of user interfaces - tools, methodology, practical steps.
Design of services - tools, methodology, practical steps.
Practical experience on a large team project solved during the whole semester, divided into epoques / milestones.

Language of instruction

English

Number of ECTS credits

5

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

Theoretical knowledge about user experience and design of interfaces and services.
Knowledge of important literature in the field.
Basics of psychology and sociology of users.
Research of user sentiments and preferences, statistical evaluation, significance.
Practical experience from solving the project: definition, user research, prototyping, testing, design, presentation, evaluation.

Teamwork on the project.
Presentation of the project (written, oral).
Practical experience on graphical design of the project.
Autonomous study, exchange of information with peer students.

Prerequisites

Moderate proficiency in at least two modern high-level programming languages, such as Java, C++, Python, PHP, ...
Moderate proficiency in JavaScript or similar.
Experience with design of user interfaces - either web, mobile or desktop.
Knowledge of principles of web development - client/server programming, REST API, HTML, CSS, databases.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Midterm exam / written essay.
Evaluation of project - solved during the semester, points awarded multiple times during the solutions, based on achieved milestones.

Exam prerequisites:
Acquiring at least 50 points.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

Provide necessary theoretical knowledge about user experience and design of interfaces and services.
Make familiar with important literature in the field.
Make familiar with relevant knowledge from psychology and sociology of users.
Get practical experience with key parts of the design and development of user interfaces and services.
Get insight in time and skill complexity of individual parts of the procedure of the design.

Specification of controlled education, way of implementation and compensation for absences

Not applicable.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

Don Norman: The Design of Everyday Things: Revised and Expanded Edition, Basic Books; Revised, Expanded edition (November 5, 2013), ISBN: 978-0465050659
Jeffrey Rubin, Dana Chisnell: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, 2nd Edition, Wiley; 2 edition (May 12, 2008), ISBN: 978-0470185483
Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, New Riders; 3rd edition (December 24, 2013) (EN)
Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition), New Riders; 3 edition (January 3, 2014), ISBN: 978-0321965516

Classification of course in study plans

  • Programme IT-MSC-2 Master's

    branch MMI , 0 year of study, summer semester, elective
    branch MBI , 0 year of study, summer semester, elective

  • Programme IT-MGR-1H Master's

    branch MGH , 0 year of study, summer semester, recommended course

  • Programme IT-MSC-2 Master's

    branch MSK , 0 year of study, summer semester, elective
    branch MMM , 0 year of study, summer semester, elective
    branch MBS , 0 year of study, summer semester, elective
    branch MPV , 0 year of study, summer semester, elective
    branch MIS , 0 year of study, summer semester, elective
    branch MIN , 0 year of study, summer semester, elective
    branch MGM , 0 year of study, summer semester, elective

  • Programme IT-MSC-2 Master's

    branch MGMe , 0 year of study, summer semester, elective

  • Programme MITAI Master's

    specialization NGRI , 0 year of study, summer semester, compulsory
    specialization NADE , 0 year of study, summer semester, compulsory
    specialization NBIO , 0 year of study, summer semester, elective
    specialization NSEN , 0 year of study, summer semester, elective
    specialization NVIZ , 0 year of study, summer semester, elective
    specialization NISD , 0 year of study, summer semester, elective
    specialization NSEC , 0 year of study, summer semester, elective
    specialization NCPS , 0 year of study, summer semester, elective
    specialization NHPC , 0 year of study, summer semester, elective
    specialization NNET , 0 year of study, summer semester, elective
    specialization NMAL , 0 year of study, summer semester, elective
    specialization NVER , 0 year of study, summer semester, elective
    specialization NIDE , 0 year of study, summer semester, elective
    specialization NEMB , 0 year of study, summer semester, elective
    specialization NSPE , 0 year of study, summer semester, elective
    specialization NMAT , 0 year of study, summer semester, elective
    specialization NISY , 0 year of study, summer semester, elective

Type of course unit

 

Lecture

16 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction to the course. Introduction to the problematic. Guidelines and discussion regarding the project assignments.
  2. Identifiaction of the relevant problem and golas; analysis, estimates, opportunity and threat analysis, planning. (interactive lecture).
  3. User research: history, methods, procedures, recommendations to the project assignments.
  4. Early design and prototyping of UI: importance, methods, tools, validation with users, recommendations to the project assignments.
  5. Case studies of UI designs - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)
  6. Psychology and human factors in the design of user interfaces.
  7. Psychology and human factors in the design of user interfaces II.
  8. Design of User Interfaces: overview, history, trends, tools, technologies, procedures, recommendations to the project assignments.
  9. Case studies of UI prototypes - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)
  10. Design of services: history, differences, trends, tools, examples from practice.
  11. User testing, statistical processing of user data, law and ethical limitations.
  12. Case studies of designs - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)
  13. Case studies of designs - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)

Fundamentals seminar

10 hod., compulsory

Teacher / Lecturer

Project

26 hod., compulsory

Teacher / Lecturer

Syllabus

Team project (3-4 people).
Individual assignments - proposed by students, approved by the teacher. Components:
  • Problem Formulation, team formation
  • User Research: questioning, evaluation
  • User Research: formulation or results, personnas, scenarios
  • Early Design: drawings, wireframes, testing, iterative improvement
  • UI Prototype: identification of key parts, utilization of resources
  • Design of experiments, identification of key UI elements, questions
  • Experiments, questioning, formulation of outcomes
  • Report and Presentation of the project, substantiation of conclusions