Course detail
Computer Programming 2
FEKT-BPC-PP2Acad. year: 2019/2020
ANSI C language - data types, constants, operators, expressions, commands, program, function, structures, dynamic variables. Console applications - basic algorithms and programs (searching, sorting). Introduction to object programming, simple Windows applications in C++.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
2. Data types (Sets, N-flows, collections), function creation and calling
3. Control structures and functions, modules and packages, local and recursive functions
4. Algorithms I (search for maximum / minimum, Euclidean algorithm, multiplication of matrices, roots of polynomials, Gauss-Seidel method, sorting algorithms)
5. Object-oriented programming, working with files
6. Image Processing (OpenCV)
7. Processes and threads, databases
8. Working with vectors, matrices and tensors
9. Networking
10. Neural networks
11. Algorithms II (1D convolution, FIR filtering, Flood fill, Dijkstra's algorithm)
12. Graphical User Interface Programming (Qt, Tk)
13. Basics and syntax of C language
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Elearning
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
an algorithm in meta-language, rewritting into programming language.
2. Introduction to C language. Basic types of variables, derived types, constants, arrays.
3. Expressions, arithmetic conversions, arithmetic operators, shift operators, relation operators, logical operators, bitwise operators, assignment
operators, operator priority.
4. Strings and their operators, library functions, standard library string.h.
5. Commands, compound statements, branching commands, cycles and control commands. Flowchart.
6. Function. Declaration of functions, methods of function calling, treatment events, recursion of functions.
7. Advanced data types. Union, enum, dynamic variable, pointer.
8. Objects. Lexical elements, constants and strings, classes, objects, object types.
9. User interface of Microsoft Visual C++ Studio. Graphical components.
10. Algorithms I. Finding maxima and minima, sorting.
11. Algorithms II. Programming with arrays, matrices operations.
12. Algorithms III. Programming with files in Windows.
13. Algorithms IV. Database systems. Records, sorting, searching, statistics. Linking of databases.
Exercise in computer lab
Teacher / Lecturer
Syllabus
an algorithm in meta-language, rewritting into programming language.
2. Introduction to C language. Basic types of variables, derived types, constants, arrays.
3. Expressions, arithmetic conversions, arithmetic operators, shift operators, relation operators, logical operators, bitwise operators, assignment
operators, operator priority.
4. Strings and their operators, library functions, standard library string.h.
5. Commands, compound statements, branching commands, cycles and control commands. Flowchart.
6. Function. Declaration of functions, methods of function calling, treatment events, recursion of functions.
7. Advanced data types. Union, enum, dynamic variable, pointer.
8. Objects. Lexical elements, constants and strings, classes, objects, object types.
9. User interface of Microsoft Visual C++ Studio. Graphical components.
10. Algorithms I. Finding maxima and minima, sorting.
11. Algorithms II. Programming with arrays, matrices operations.
12. Algorithms III. Programming with files in Windows.
13. Algorithms IV. Database systems. Records, sorting, searching, statistics. Linking of databases.
Elearning