Course detail

Practical Programming in C++

FEKT-BPC-PPCAcad. year: 2020/2021

Basic aim of this course is learning C++ basics like C extension (C basics are learned in previous courses).
The C++ extensions are: non object C++ features, Basic object features, standard libraries. There are also learned object programming concepts and tools for C++ programming.

Language of instruction

Czech

Number of ECTS credits

6

Mode of study

Not applicable.

Learning outcomes of the course unit

The student is able:
- design programs with non object language extensions
- design a program using objectoriented programming
- create program with objects (acces rights, member data, methods, operators)
- read simple object oriented programs
- write object oriented C++ programm with inheritance, polymorphism (virtual methods)
- to use streams for input and output,
- to make basic template design.

Prerequisites

Attend BPC-UDP course and pass BPC-ALD course or similar.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Teaching methods include lectures and computer laboratories. Course is taking advantage of www pages coupled with e-learning (Moodle) system. Students have to write a single project during the course.

Assesment methods and criteria linked to learning outcomes

Written exam - based on the material covered in the course - 60pts. Access to the exam is conditional - 13pts from project are required.
Project - program with classes, processed continuously - 40pts. One project for four students group.
Project topics and deadlines (partial, final) will be set during the semester.

Course curriculum

1. Introduction. C overview - data types, programming techniques, algorithms.
2. Comparing C and C++. Object programming in C++ - features and design.
3. Work with references. Object definition, methods. Work with this pointer.
4. Function and methods overloading. Implicit parameters.
5. Constructors and destructors. Variable life cycle. Visibility and reachability of the variable content.
6. Operators. Friend functions.
7. Inline functions and methods.
8. Standard inputs and outputs, stream concept, basic libraries.
9. Inheritance in object programming.
10. Multiple inheritance.
11. Virtual methods.
12. Abstract classes and their using in object oriented concept.
13. Exceptions and their principles. Templates and generic programming.

Content of seminars: practical exercises based on lecture topics.

Work placements

Not applicable.

Aims

To learn C++ like non object and object C extension. To acquire object programming knowledges.

Specification of controlled education, way of implementation and compensation for absences

The content and forms of instruction in the evaluated course are specified by a regulation issued by the lecturer responsible for the course and updated for every academic year

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

RICHTER, Miloslav, PETYOVSKÝ, Petr, HORÁK Karel a KALOVÁ Ilona. Praktické programování v CPP SL. Elektronické texty. Brno: 2004. (CS)
STROUSTRUP, B.: The C++ Programming Language. Addison-Wesley,2013. 1368 s. ISBN-13: 978-0321563842. (EN)
VIRIUS, M.: Jazyky C a C++. 2. , aktualizované vydání. Praha: Grada Publishing, 2011. 368 s. ISBN 9788024739175. (CS)
VIRIUS, M.: Programování v C++ od základů k profesionálnímu použití, Grada publishing, 2018, ISBN: 978-80-271-0502-1 (CS)

Recommended reading

Not applicable.

Elearning

Classification of course in study plans

  • Programme BPC-AMT Bachelor's 3 year of study, winter semester, compulsory
  • Programme BPC-ECT Bachelor's 3 year of study, winter semester, compulsory-optional

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

1. Introduction. C overview - data types, programming techniques, algorithms.
2. Comparing C and C++. Object programming in C++ - features and design.
3. Work with references. Object definition, methods. Work with this pointer.
4. Function and methods overloading. Implicit parameters.
5. Constructors and destructors. Variable life cycle. Visibility and reachability of the variable content.
6. Operators. Friend functions.
7. Inline functions and methods.
8. Standard inputs and outputs, stream concept, basic libraries.
9. Inheritance in object programming.
10. Multiple inheritance.
11. Virtual methods.
12. Abstract classes and their using in object oriented concept.
13. Exceptions and their principles. Templates and generic programming.

Exercise in computer lab

26 hod., compulsory

Teacher / Lecturer

Syllabus

1. Introduction. Simple C project.
2. Working with structures.
3 Complex structures with pointers and memory alocation.
4 Memory manipulation with new and delete. Using exceptions.
5 References and their usage for variable manipulation. Functions and references.
6 Tools for automatic documetation generation. Source code management tools.
7 Object oriented source code examples. Class writing and variable manipulation.
8 Data members and methods. Constructor and destructor.
9 Operators.
10 Input and output using streams. Namespaces.
11 Inheritance.
12 Virtual methods.

Practicing subjects described on lessons on thematic examples. Working on individual projects.

Project

13 hod., compulsory

Teacher / Lecturer

Syllabus

1. Project introduction (specification, tools for developement, delivered basic code ...)
2. Project analysis. Problem concretization. Written version of task.
3. Basic program parts (headers, classes and their relations, interfaces, data)
4. Source code developement.
5. Project documentation.
6. Project evaluation

Elearning