Course detail

Advanced Computer Graphics (in English)

FIT-PGPaAcad. year: 2020/2021

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Language of instruction

English

Number of ECTS credits

5

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ and other languages.

Prerequisites

Not applicable.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Homeworks, mid-term test, individual project.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.

Specification of controlled education, way of implementation and compensation for absences

Not applicable.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

Články IEEE, ACM, WikipedieThalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 

Recommended reading

Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008)
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition:  Real-time Rendering, 2008 Tomas Akenine-Möller (Autor), Eric Haines https://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240) (https://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240) (EN)
Marschner, S., Shirley, P.: Fundamentals of Computer Graphics, Fourth Edition, A. K. Peters, Ltd. Natick, MA, USA 2016 ISBN:1482229390 9781482229394 (EN)
Papers IEEE, ACM, Wikipedia

Classification of course in study plans

  • Programme IT-MSC-2 Master's

    branch MGM , 0 year of study, winter semester, compulsory-optional
    branch MBI , 0 year of study, winter semester, elective
    branch MBS , 0 year of study, winter semester, elective
    branch MIN , 0 year of study, winter semester, elective
    branch MIS , 0 year of study, winter semester, elective
    branch MMM , 0 year of study, winter semester, elective
    branch MPV , 0 year of study, winter semester, elective
    branch MSK , 0 year of study, winter semester, elective

  • Programme MITAI Master's

    specialization NISY , 0 year of study, winter semester, elective
    specialization NADE , 0 year of study, winter semester, elective
    specialization NBIO , 0 year of study, winter semester, elective
    specialization NCPS , 0 year of study, winter semester, elective
    specialization NEMB , 0 year of study, winter semester, elective
    specialization NHPC , 0 year of study, winter semester, elective
    specialization NGRI , 2 year of study, winter semester, compulsory
    specialization NIDE , 0 year of study, winter semester, elective
    specialization NISD , 0 year of study, winter semester, elective
    specialization NMAL , 0 year of study, winter semester, elective
    specialization NMAT , 0 year of study, winter semester, elective
    specialization NNET , 0 year of study, winter semester, elective
    specialization NSEC , 0 year of study, winter semester, elective
    specialization NSEN , 0 year of study, winter semester, elective
    specialization NSPE , 0 year of study, winter semester, elective
    specialization NVER , 0 year of study, winter semester, elective
    specialization NVIZ , 0 year of study, winter semester, elective

  • Programme IT-MGR-1H Master's

    branch MGH , 0 year of study, winter semester, recommended course

  • Programme IT-MSC-2 Master's

    branch MGMe , 0 year of study, winter semester, compulsory-optional

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 25.9. slajdy/slides)
  2. Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 2.10. slajdy/slides FitGL)
  3. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení I (Milet, 9.10. slajdy/slides)
  4. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 16.10. slajdy/slides)
  5. Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 23.10. ray tracing program pray slajdy/slides)
  6. Advanced Gl/Pokročilé metody GI (T. Lysek 30.10.slajdy/slides)
  7. CUDA and OpelCL/CUDA a OpenCL (Kula, 6.11. slajdy/slides)
  8. Physically based shading, Anti Aliasing (Starka 13.11. slajdy/slidesslajdy/slides)
  9. Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 20.11.)
  10. Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 27.11. slajdy/slides)
  11. Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (guest M. Fědor 4.12.)
  12. Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (guest V. Havran slajdy/slides, ČVUT v Praze, 11.12.)
  13. Virtual and augmented reality, conclusions/Virtuání a rozšířená realita, závěr (Beran, Zemčík, 18.12. slajdy/slides)

POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.

NOTE: The topics and dates are just FYI, not guaranteed,  and will be continuously updated.

Project

26 hod., compulsory

Teacher / Lecturer

Syllabus

  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.