Course detail

Fundamentals of Artificial Intelligence

FIT-IZUAcad. year: 2022/2023

Problem-solving: State space search (BFS, DFS, DLS, IDS, BS, UCS, Backtracking, Forward checking, Min-conflict, BestFS, GS, A*, Hill Climbing, Simulated annealing methods). Solving optimization problems by nature-inspired algorithms (GA, ACO and PSO). Problem decomposition (And Or graphs), games playing (Mini-Max and Alfa-Beta algorithms). AI language PROLOG and implementations of basic search algorithms in this language. Machine learning principles. Statistical and structural pattern recognition. Basic principles of expert systems. Fundamentals of computer vision. Base principles of natural language processing. Application fields of artificial intelligence.

Language of instruction

Czech

Number of ECTS credits

4

Mode of study

Not applicable.

Learning outcomes of the course unit

  • Students will acquaint with problem-solving methods based on state space search and on decomposition problem into sub-problems.
  • Students will acquaint with basic game playing methods of two players.
  • Students will learn to solve optimization problems.
  • Students will acquaint with fundamentals of propositional and predicate logic and with their applications.
  • Students will learn how to use basic methods of machine learning.
  • Students will acquaint with fundamentals of expert systems, machine vision and natural language processing.
  • Students will acquaint with fundamentals of multiagent systems.

Prerequisites

   - Basic knowledge of programming in any procedural programming language.    - Knowledge of secondary school level mathematics.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

  • Mid-term written examination - 20 points.
  • Projects (homeworks) - 20 points.
  • Final written examination - 60 points; The minimal number of points which can be obtained from the final written examination is 25. Otherwise, no points will be assigned to a student.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

To give the students the knowledge of fundamentals of artificial intelligence, namely knowledge of problem-solving approaches, machine learning principles and general theory of recognition. Students acquire base information about expert systems, computer vision and natural language processing.

Specification of controlled education, way of implementation and compensation for absences

Missed lessons (exercises and tests) can be substituted only exceptionally, after proving that the absences had legitimate reasons.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

Ertel, W.: Introduction to Artificial Intelligence, Springer, second edition 2017, ISSN 1863-7310
Pool, D. L., Mackworth, A. K.: Artificial Intelligence, Cambridge University Press, 2010,  ISBN-13 978-0-521-51900-7 (EN)
Pool, D. L., Mackworth, A. K.: Artificial Intelligence, Cambridge University Press, 2010,  ISBN-13 978-0-521-51900-7
Russell,S., Norvig,P.: Artificial Intelligence, Prentice-Hall, Inc., 1995, ISBN 0-13-360124-2, second edition 2003, ISBN 0-13-080302-2, third edition 2010, ISBN 0-13-604259-7

Elearning

Classification of course in study plans

  • Programme BIT Bachelor's 2 year of study, summer semester, compulsory
  • Programme BIT Bachelor's 2 year of study, summer semester, compulsory

  • Programme IT-BC-3 Bachelor's

    branch BIT , 2 year of study, summer semester, compulsory

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction, Artificial Intelligence (AI) definition, types of AI problems, solving problem methods.
  2. State space search methods.
  3. Solving methods using decomposition problems into sub-problems.
  4. Solving optimization problems using algorithms inspired by nature.
  5. Methods of game playing (two players).
  6. Logic and AI, resolution and it's application in problem-solving and planning.
  7. PROLOG language and its use in AI.
  8. Machine learning.  
  9. Pattern recognition.
  10. Principles of expert systems.
  11. Principles of computer vision.
  12. Principles of natural language processing.
  13. Introduction to agent systems. 

Project

13 hod., optionally

Teacher / Lecturer

Syllabus

  1. Project dealing with state space search and game playing
  2. Project dealing with logic and PROLOG language
  3. Two projects dealing with machine learning and classifiers

Elearning