Course detail

Studio Follow-up II - Game Media - winter

FaVU-M2MU-ZAcad. year: 2021/2022

The students move from designing, experimenting and prototyping to the "hard" phase of implementing a master's project. They continuously present the work in progress and progress of the project at the studio level. In this phase, they purposefully document key parts of the master's thesis development process, at multiple levels. They process the acquired material in the form of a documentary video, of the process of creation ("making of"). They then edit this footage into a comprehensible whole, which is bridged into the following summer semester. The documentation of the development of the project is created in order to present and archive the development line of the project in parallel. Students continue to receive feedback on the project outside of the institutional setting.

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

Students are able to document and present their own creative project at a high craft and conceptual level. They are intensely engaged in prototypes. They acquire current archival tools and get feedback on the master's project.

Prerequisites

Advanced development of master's project. Realization of a workshop from a selected frame or topic of the master's thesis.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To pass on the credit it is necessary to prove the advanced stage of master's project completion and present it throughout the studio.

Course curriculum

Individual consultation of the master's thesis
Regular presentation of the project to the studio unit
Documentation of the master's project
Feedback

Work placements

Not applicable.

Aims

Students take firm steps in the master's project and document and archive this process.

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Press Reset: Ruin and Recovery in the Video Game Industry, Jason Schreier (EN)
The Art of Failure: An Essay on the Pain of Playing Video Games, Jesper Jull (EN)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUM Master's

    branch VU-IDT , 2 year of study, winter semester, compulsory

Type of course unit

 

Seminar

195 hod., compulsory

Teacher / Lecturer

Syllabus

Výuka probíhá podle pokynů vedoucího ateliéru a v souladu s individuálními tvůrčími kvalitami studentů.