Course detail
Advanced Computer Graphics (in English)
FIT-PGPaAcad. year: 2021/2022
Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Language of instruction
Number of ECTS credits
Mode of study
Offered to foreign students
Learning outcomes of the course unit
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ and other languages.
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
- Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 22.9.)
- Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 29.9.)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení I (Milet, 6.10.)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 13.10.)
- Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 20.10. ray tracing program pray)
- Advanced Gl/Pokročilé metody GI (Vlnas 27.10.)
- CUDA and OpelCL/CUDA a OpenCL (Kula, 3.11.)
- Physically based shading, Anti Aliasing (Starka 10.11.)
(Note: no lecture on 17.11.) - Large scenes/Rozsáhlé scény, level of detail (Starka, 24.11.)
- Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 1.12.)
- Guest lecture/přednáška hosta: Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (guest M. Fědor) or/nebo Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (guest V. Havran, ČVUT v Praze, 8.12.)
- Virtual and augmented reality, conclusions/Virtuání a rozšířená realita, závěr (Beran, Zemčík, 15.12.)
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
- recommended prerequisite
Computer Graphics Principles - recommended prerequisite
Computer Graphics
Basic literature
Recommended reading
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008)
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012(currently available in 3rd edition: Real-time Rendering, 2008Tomas Akenine-Möller (Autor), Eric Haineshttps://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240)
Papers IEEE, ACM, Wikipedia
Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Žára, J.: Moderní počítačová grafika, Computer Press, 2004, ISBN: 978-80-251-0454-5
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MBI , 0 year of study, winter semester, elective
branch MBS , 0 year of study, winter semester, elective
branch MGM , 0 year of study, winter semester, compulsory-optional
branch MIN , 0 year of study, winter semester, elective
branch MIS , 0 year of study, winter semester, elective
branch MMM , 0 year of study, winter semester, elective
branch MPV , 0 year of study, winter semester, elective
branch MSK , 0 year of study, winter semester, elective - Programme MITAI Master's
specialization NADE , 0 year of study, winter semester, elective
specialization NBIO , 0 year of study, winter semester, elective
specialization NCPS , 0 year of study, winter semester, elective
specialization NEMB , 0 year of study, winter semester, elective
specialization NGRI , 2 year of study, winter semester, compulsory
specialization NHPC , 0 year of study, winter semester, elective
specialization NIDE , 0 year of study, winter semester, elective
specialization NISD , 0 year of study, winter semester, elective
specialization NMAL , 0 year of study, winter semester, elective
specialization NMAT , 0 year of study, winter semester, elective
specialization NNET , 0 year of study, winter semester, elective
specialization NSEC , 0 year of study, winter semester, elective
specialization NSEN , 0 year of study, winter semester, elective
specialization NSPE , 0 year of study, winter semester, elective
specialization NVER , 0 year of study, winter semester, elective
specialization NVIZ , 0 year of study, winter semester, elective - Programme IT-MGR-1H Master's
branch MGH , 0 year of study, winter semester, recommended course
- Programme IT-MSC-2 Master's
branch MGMe , 0 year of study, winter semester, compulsory-optional
- Programme MITAI Master's
specialization NISY up to 2020/21 , 0 year of study, winter semester, elective
specialization NISY , 0 year of study, winter semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 22.9. slajdy/slides)
- Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 29.9. slajdy/slides FitGL)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení I (Milet, 6.10. slajdy/slides)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 13.10. slajdy/slides)
- Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 20.10. ray tracing program pray slajdy/slides)
- Advanced Gl/Pokročilé metody GI (Vlnas 27.10.slajdy/slides)
- CUDA and OpelCL/CUDA a OpenCL (Kula, 3.11. slajdy/slides)
- Physically based shading, Anti Aliasing (Starka 10.11. slajdy/slidesslajdy/slides)
(Note: no lecture on 17.11.) - Test, Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 24.11.)
- Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 1.12. slajdy/slides)
- Guest lecture/přednáška hosta: Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (guest M. Fědor) or/nebo Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (guest V. Havran slajdy/slides, ČVUT v Praze, 8.12.)
- Virtual and augmented reality, conclusions/Virtuání a rozšířená realita, závěr (Beran, Zemčík, 15.12. slajdy/slides)
POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.
Project
Teacher / Lecturer
Syllabus
- Homeworks (5 runs) at the beginning of semester
- Individually assigned projects.