Course detail

Studio I - Game Media - summer

FaVU-B1MU-LAcad. year: 2022/2023

The course focuses on developing an authorial attitude towards game design, including an approach to the graphic, sound and thematic aspects of game design. Based on the experience gained so far, emphasis is placed on strengthening the ability to design and realize games beyond conventional approaches, in any segment of game development. Students process physical or other image sources, for subsequent digitization and digital post-production. In doing so, they learn to work with visual and design stylization that can be applied in digital and physical audiovisual spaces.

Translated with www.DeepL.com/Translator (free version)

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

At an advanced level, students can digitize physical materials and other image sources. They focus on working with an original visual language as a key communication medium that is a natural part of experimental game mechanics. They distinguish between different visual styles across traditional and digital illustration.

Prerequisites

Knowledge and orientation in basic topics and application of digital game media.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.

Course curriculum

Learning the terminology of digital games
Analysis and identification of game mechanics
Structure of a digital game
Digitalisation
Author's imprint
Authorship in a team project

Work placements

Not applicable.

Aims

Students develop the author's visual language and attitude towards digitizing physical image sources.

Specification of controlled education, way of implementation and compensation for absences

Lessons are mandatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

http://monoskop.org/Monoskop (EN)
https://80.lv/ (EN)
Jak rozumět médiím, Marshall McLuhan (CS)
Jak rozumět populární kultuře, John Fiske, (CS) (CS)
The New Media Reader, Noah Wardrip-Fruin, Nick Montfort (Eds.) (EN)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 1 year of study, summer semester, compulsory

Type of course unit

 

Lecture

39 hod., optionally

Teacher / Lecturer

Syllabus

Přednášku vede vedoucí ateliéru podle potřeb aktuální výuky.

Seminar

156 hod., compulsory

Teacher / Lecturer

Syllabus

Výuka probíhá podle pokynů vedoucího ateliéru a v souladu s individuálními tvůrčími kvalitami studentů.