Course detail

Multimedia (in English)

FIT-MULeAcad. year: 2022/2023

Definition of multimedia technology, multimedia peripheral devices, connection between signal processing and multimedia, digital signal processors and their features, "case study" of system design with digital signal processor, Windows sound, video, and raster operation API, formats for image and sound digitization, formats for image and sound encoding, image compression, video compression, sound compression, DirectX raster operations, DirectX sound, OpenGL raster operations, multimedia programming interfaces.

Language of instruction

English

Number of ECTS credits

5

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

The students will learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. They will get acquainted with compression and decompression methods for image and sound data in PC environment. They will also learn how to exploit programmers interfaces' for image and sound and get acquainted with data formats for image and sound representation and with basic features of digital signal processors. They will learn about raster operations in Windows API, DirectX, and OpenGL and with sound interfaces of Windows API and DirectX, too. Finally, they will get acquainted with the anticipated development of multimedia data processing.
The students will learn to search team partners, to work in team, and to defend their work in public. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Prerequisites

Basic knowledge of C/C++ programming, basics of signal processing.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Mid-term test, evaluated computer excercises, and individual project.

Course curriculum

  1. Introduction, Compression techniques (7. 2. 2023, slides, slides)
  2. Filtering (14. 2. 2023, slides)
  3. Sound interfaces (21. 2. 2023, slides)
  4. Image formats (28. 2. 2023, slides)
  5. Video formats (7. 3. 2023, slides)
  6. Audio formats (14. 3. 2023, slides)
  7. Signal processing (21. 3. 2023)
  8. Multimedia frameworks (28. 3. 2023, slides)
  9. Compression fundamentals + midterm test (4. 4. 2023, slides)
  10. Vulkan (11. 4. 2023)
  11. OpenGL (18. 4. 2023, slides)
  12. Project defenses (25. 4. 2023)
  13. Conclusions (2. 5. 2023)

Work placements

Not applicable.

Aims

To learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. To get acquainted with compression and decompression methods for image and sound data in PC environment. To learn how to exploit programmers' interfaces for image and sound. To get acquainted with data formats for image and sound representation. To get acquaited with basic features of digital signal processors. To learn about raster operations in Windows API, DirectX, and OpenGL and sound interfaces of Windows API and DirectX. To get acquainted with the anticipated development of multimedia data processing.

Specification of controlled education, way of implementation and compensation for absences

The monitores teaching activities include mid-term test, evaluated computer excercises, individual project, and final exam. The mid-term test does not have correction option, the final exam has two possible correction terms.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8
Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5

Recommended reading

David Salomon, Giovanni Motta. Handbook of Data Compression. Springer, 2010. ISBN 978-1-84882-902-2
Iain E. G. Richardson. H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia. John Wiley & Sons, 2003. ISBN 978-0-470-86960-7
IEEE Multimedia, IEEE, USA - série časopisů - různé články (CS)
IEEE Multimedia, IEEE, USA – various articles (EN)
John Watkinson. The MPEG Handbook. CRC Press, 2012. ISBN 978-1-136-02898-6
Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8 (EN)
Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8 (CS)
Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
Wodaski, R.: Multimedia Madness, SAMS Publishing, Carmel, IN, USA, 1992, ISBN 0-672-30249-7
Wodaski, R.: PC Video Madness, SAMS Publishing, Carmel, IN, USA, 1993, ISBN 0-672-30322-1
Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
Yun Q. Shi, Huifang Sun. Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards. CRC Press, 1999. ISBN 978-1-4200-4979-8

Elearning

Classification of course in study plans

  • Programme IT-MGR-1H Master's

    branch MGH , 1 year of study, summer semester, recommended course

  • Programme IT-MSC-2 Master's

    branch MGMe , 1 year of study, summer semester, compulsory

  • Programme MIT-EN Master's 0 year of study, summer semester, elective

Type of course unit

 

Exercise in computer lab

26 hod., compulsory

Teacher / Lecturer

Syllabus

Introductory lab, introduction to tools (0th excercise)

  1. Sound filter design and implementation
  2. JPEG compression - DCT settings
  3. Multimedia frameworks
  4. Raster operations in fragment shader
  5. OpenGL

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction, Compression techniques (7. 2. 2023, slides, slides)
  2. Filtering (14. 2. 2023, slides)
  3. Sound interfaces (21. 2. 2023, slides)
  4. Image formats (28. 2. 2023, slides)
  5. Video formats (7. 3. 2023, slides)
  6. Audio formats (14. 3. 2023, slides)
  7. Signal processing (21. 3. 2023)
  8. Multimedia frameworks (28. 3. 2023, slides)
  9. Compression fundamentals + midterm test (4. 4. 2023, slides)
  10. Vulkan (11. 4. 2023)
  11. OpenGL (18. 4. 2023, slides)
  12. Project defenses (25. 4. 2023)
  13. Conclusions (2. 5. 2023)

Elearning