Course detail

Digital Culture

FaVU-3DIKUAcad. year: 2023/2024

Digital and net media will be primarily looked upon as programmed (and programming) media whose cultural context cannot be reduced to related characteristics with other modern media (print, photography, fiml).

Language of instruction

Czech

Mode of study

Not applicable.

Entry knowledge

None.

Rules for evaluation and completion of the course

Doctoral exam.
Lectures are mandatory.

Aims

Students will study a collection of elementary texts, cultural and artistic practices which share the approach to digital media based on the shift of attention from the screen surface to processes taking place behid it, that is, the image of software.
Theoretical knowledge of "software studies", methodology of new media and digital works of art.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

Jana HORÁKOVÁ, Konec dějin nových digitálních médií: Softwarová studia. In Umění a nová média. 1. vyd. Brno: Masarykova univerzita, 2011. od s. 156–179, 24 s. Umění a nová média. ISBN 978-80-210-5639-8. doi:10.5817/CZ.MUNI.M210-5639-2011.
Jana HORÁKOVÁ, New Media Art Power: The Hackability Memorandum. Kritika & kontext, časopis kritického myslenia/Journal of Critical Thinking, Bratislava: Občianske združenie K&K Association, XVI., 44, 2012, s. 86–93.
Jana HORÁKOVÁ, Softwarová studia. K proměnám studií nových médií. Brno: Masarykova univerzita, 2014.
Jana HORÁKOVÁ, Úvod do softwarových studií, 2014. On-line: http://is.muni.cz/do/rect/el/estud/ff/ps14/software/web/index.html

Classification of course in study plans

  • Programme VUD Doctoral

    branch VUUP_DP4 , 2 year of study, winter semester, compulsory

  • Programme VUD Doctoral

    branch VUUP_DK4 , 2 year of study, winter semester, compulsory

  • Programme VUD Doctoral

    branch VUUP_DK3 , 2 year of study, winter semester, compulsory

Type of course unit

 

Lecture

12 hod., compulsory

Teacher / Lecturer

Syllabus

1] Software studies. Critical studies of the code. Platforms.
2. Bad media studies. Introoduction.
3. Genealogy of the software (turn).
4. Digital work of art - definition.
5. Methodology of new media - freedom tactics.
6. Hacking as artistic strategy, software art (vs. computer art) and net art.