Course detail

Studio III - Game Media - summer

FaVU-B3MU-LAcad. year: 2023/2024

The course draws on a broader understanding of game design and leads students to experimental attitudes and realizations towards any subjectively chosen topic. It analyses the boundary between physical and digital play across established art practices and contextually used media such as 'spatial installation'. Moving into the physical space, it raises the topic of board, escape or card games and their potential role in the institutional environment of an art college, or a gallery or festival setting.

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Entry knowledge

Experience with the realization of the Creative Visual Novel, Orientation in Anime + Participatory Culture.

Rules for evaluation and completion of the course

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Aims

Students experiment with the framework of digital games at the highest possible level and extend this framework into physical space.
Students are able to work with the media of digital games or its physical parallel in a wider context.

Study aids

Not applicable.

Prerequisites and corequisites

Basic literature

CyberArts", Ars Electronica Edition (EN)
Jesse Schnell, The Art of Game Design: A Book of Lenses (EN)

Recommended reading

Juul Jesper-Half-Real Video Games between Real Rules and Fictional Worlds 2011 (EN)

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 3 year of study, summer semester, compulsory

Type of course unit

 

Lecture

39 hod., optionally

Teacher / Lecturer

Syllabus

The boundary between physical and digital games
Escape games
Card and board games
Play as a space installation
Digital games in the environment of institutions
"Why is there a game when it's not needed?"

Seminar

156 hod., compulsory

Teacher / Lecturer

Syllabus

Výuka probíhá podle pokynů vedoucího ateliéru a v souladu s individuálními tvůrčími kvalitami studentů.