Course detail

3D Modeling for Digital Games

FaVU-3DMDGAcad. year: 2023/2024

The course focuses on selected elements of advanced 3D modelling in the context of digital games. Part of the course is a basic introduction to the making and optimization of textures, application of materials and retopology (high poly vs. low poly) of 3D models. Students will learn to work with software 3D Studio Max, Z-Brush, TopoGun, Substance painter, and Adobe Photoshop.

Language of instruction

English

Number of ECTS credits

3

Mode of study

Not applicable.

Entry knowledge

Keen interest in the topic, appropriate software use skills.

Rules for evaluation and completion of the course

Credit is awarded on the basis of attendance and completion of the assigned tasks.
Attendance compulsory.

Aims

The aim of the course is a practical and further applicable knowledge of software tools used in the development pipeline of 3D graphics in contemporary digital games.
Students will learn the basic pipeline in the processing of 3D models, including optimization (3D Studio Max, Z-Brush, TopoGun, Substance painter, Adobe Photoshop). They learn to work with selected software and are familiar with their possibilities and limits (organic vs hard surface modeling, texture processing using modern methods).

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Classification of course in study plans

  • Programme VUM Master's

    branch VU-IDT , 1 year of study, summer semester, elective
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-IDT , 1 year of study, summer semester, elective
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-D , 1 year of study, summer semester, compulsory-optional
    branch VU-D , 2 year of study, summer semester, elective
    branch VU-D , 1 year of study, summer semester, compulsory-optional
    branch VU-D , 2 year of study, summer semester, elective
    branch VU-VT , 1 year of study, summer semester, elective
    branch VU-VT , 2 year of study, summer semester, elective
    branch VU-VT , 1 year of study, summer semester, elective
    branch VU-VT , 2 year of study, summer semester, elective
    branch VU-D , 1 year of study, summer semester, compulsory-optional
    branch VU-D , 2 year of study, summer semester, elective
    branch VU-IDT , 1 year of study, summer semester, compulsory-optional
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-VT , 1 year of study, summer semester, elective
    branch VU-VT , 2 year of study, summer semester, elective
    branch VU-VT , 1 year of study, summer semester, elective
    branch VU-VT , 2 year of study, summer semester, elective
    branch VU-IDT , 1 year of study, summer semester, elective
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-VT , 1 year of study, summer semester, elective
    branch VU-VT , 2 year of study, summer semester, elective
    branch VU-IDT , 1 year of study, summer semester, elective
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-IDT , 1 year of study, summer semester, elective
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-IDT , 1 year of study, summer semester, elective
    branch VU-IDT , 2 year of study, summer semester, elective
    branch VU-VT , 1 year of study, summer semester, elective
    branch VU-VT , 2 year of study, summer semester, elective

  • Programme FAAD Master's 2 year of study, summer semester, elective
    1 year of study, summer semester, compulsory-optional
  • Programme DES_M Master's 1 year of study, summer semester, compulsory-optional

  • Programme ZST-BX Bachelor's

    branch ZST , 1 year of study, summer semester, elective

  • Programme ZST-NX Master's

    branch ZST , 1 year of study, summer semester, elective

Type of course unit

 

Exercise in computer lab

32 hod., compulsory

Teacher / Lecturer

Syllabus

Workshops are covering these topics:
- Basic modeling, unwrap, animation – 3D Studio Max (introduction to hard surface modeling and animation)
- Sculpting, modeling – Z-Brush (introduction to organic modeling)
- Retopology – TopoGun, 3D Studio Max, Z-Brush (optimization of models for use in the game engine)
- Materials – Substance Painter, Adobe Photoshop (surface solutions of models, especially maps and textures)