Course detail

Computer Graphics

FIT-PGRAcad. year: 2023/2024

Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, global visibility, processing and rendering of point based models.

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Entry knowledge

Basic knowledge of C/C++ programming, basic principles of computer graphics (vector and raster), basic operations of planar (2D) and spatial (3D) graphics, principles of main graphics application interfaces, methods and algorithms for rasterization of lines, circles and curves, filling of closed areas, methods and algorithms for object transformations, visibility solving, lighting, shading, and texturing.

Rules for evaluation and completion of the course

  • Mid-term test - up to 7 points
  • Evaluated computer labs - up to 12 points
  • Individual project - up to 30 points
  • Written exam - up to 51 points, min. 20 points

Mid-term test, evaluated computer labs, and individual project.
To obtain the score from the final exam, the student must gain at least 20 points. In the opposite case, 0 points are gained from the exam. Missed lab excerice can be replaced at a different term of the excercise with the same subject.

Aims

To learn about theoretical background of spatial computer graphics. To get acquainted with tools for graphics scenes modelling. To learn limitations imposed by physical nature of light propagation in computer graphics. To learn principles of methods and algorithms of spatial computer graphics. To learn principles of computer animation. To get acquainted with OpenGL graphics library and the GPU rendering pipeline. To acquire practical skills needed for application development with computer graphics or computer animation features.


The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.
The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Grapham Seelers, Richard Wright Jr., Nicholas Haemel: OpenGL Superbible: Comprehensive Tutorial and Reference, Addison-Wesley Professional; 7th edition (July 21, 2015) (EN)
Tomas Akenine-Möller, Eric Haines, Naty Hoffman: Real-Time Rendering, A K Peters/CRC Press; 4th edition (August 6, 2018) (EN)
Steve Marchner, Peter Schirley: Fundamentals of Computer Graphics, A K Peters/CRC Press; 5th edition (September 30, 2021) (EN)

Recommended reading

Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0

Elearning

Classification of course in study plans

  • Programme IT-MSC-2 Master's

    branch MPV , 0 year of study, winter semester, compulsory-optional
    branch MBS , 0 year of study, winter semester, elective
    branch MIS , 1 year of study, winter semester, elective
    branch MIN , 0 year of study, winter semester, elective
    branch MGM , 1 year of study, winter semester, compulsory
    branch MBI , 0 year of study, winter semester, elective
    branch MSK , 0 year of study, winter semester, elective
    branch MMM , 0 year of study, winter semester, elective

  • Programme MITAI Master's

    specialization NSPE , 0 year of study, winter semester, elective
    specialization NBIO , 0 year of study, winter semester, elective
    specialization NSEN , 0 year of study, winter semester, elective
    specialization NVIZ , 0 year of study, winter semester, compulsory
    specialization NGRI , 1 year of study, winter semester, compulsory
    specialization NADE , 0 year of study, winter semester, elective
    specialization NISD , 0 year of study, winter semester, elective
    specialization NMAT , 0 year of study, winter semester, elective
    specialization NSEC , 0 year of study, winter semester, elective
    specialization NISY up to 2020/21 , 0 year of study, winter semester, elective
    specialization NCPS , 0 year of study, winter semester, elective
    specialization NHPC , 0 year of study, winter semester, elective
    specialization NNET , 0 year of study, winter semester, elective
    specialization NMAL , 0 year of study, winter semester, elective
    specialization NVER , 0 year of study, winter semester, elective
    specialization NIDE , 0 year of study, winter semester, elective
    specialization NEMB , 0 year of study, winter semester, elective
    specialization NISY , 0 year of study, winter semester, elective
    specialization NEMB up to 2021/22 , 0 year of study, winter semester, elective

Type of course unit

 

Lecture

39 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction, OpenGL graphics library - basics of rendering
  2. OpenGL graphics library - drawing of graphics primitives, their features, camera settings
  3. OpenGL graphics library - materials and lighting
  4. OpenGL graphics library - textures, MIP mapping, filtration
  5. OpenGL graphic library - advanced techniques, shaders
  6. Global visibility; Level of Detail
  7. Rendering and processing volumetric data
  8. Realistic rendering - Ray Tracing
  9. Realistic rendering - Radiosity, Particle methods, Path tracing
  10. Textures (generation, procedural textures, special textures)
  11. Point-based graphics
  12. 2D vector and raster morphing; Animation - particle systems
  13. Virtual and augmented reality

Exercise in computer lab

6 hod., compulsory

Teacher / Lecturer

Syllabus

  1. 2D drawing, 3D objects, Camera setup
  2. Shading, Lighting, Materials, Texturing
  3. Animation, Selection buffer, Stencil buffer

Project

7 hod., compulsory

Teacher / Lecturer

Syllabus

  1. Individually assigned projects / Team projects

Elearning