Course detail

Computer Graphics I

FAST-GE09Acad. year: 2023/2024

The subject of computer graphics, image digitization (sampling, quantization), color theory, CIE diagram, color models, dithering. Saving images in sample lines, strips, tiles. Data Compression. Lossless and lossy compression methods. The principle of vector formats, data conversion from bitmap to vector form and back. Technical resources for computer graphics, image processing, basic of 3D graphics

Language of instruction

Czech

Number of ECTS credits

4

Mode of study

Not applicable.

Department

Institute of Geodesy (GED)

Entry knowledge

Fourier's expansion, matrix algebra

Rules for evaluation and completion of the course

Extent and forms are specified by guarantor’s regulation updated for every academic year.

Aims

To master theory of graphic formats, way of input graraphic information into file, understandig principles of hardware.
To make sense of graphical formats structure and working with them, to understand principes of graphical hardware and to take up of basic algorithms of computer graphic.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Foley–Dam–Feiner–Hughes-Philips: Computer Graphics: Computer Graphics: Princ.and Pract.. Addison Wesley, 1995. (EN)
Gonzales, R. C., Woods, R. E.: Digital Image Processing. Addison Wesley, 1993. (EN)
Watt, A., Policarpo F.: The Computer Image. Addison Wesley, 1998. (EN)

Recommended reading

Klíma, Bernas, Hozman, Dvořák: Zpracování obrazové informace. Skriptum ČVUT Praha, 1996. (CS)
Šnorek: Technické prostředky poč. grafiky. Skriptum ČVUT Praha, 1996. (CS)
Žára, J., Beneš, B., Felkel, P.: Moderní počítačová grafika. Computer Press, 1998. (CS)

Classification of course in study plans

  • Programme B-P-C-GK Bachelor's

    branch GI , 2 year of study, winter semester, compulsory

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

1. Introduction, digitalization of image, aliasing. 2. Colors, colors models. 3. Theory of graphics formats. Physical and logical formats, tiles. 4. Direct and indirect saving of images, platform dependence. 5. Compression of data no-loos methods. 6. Compression of data loos methods. 7. Vector graphics, principle of vector formats,technology C4. 8. Conversion of formats, vector-raster and back. 9. Principles the most used graphical formats (BMP, PCX, TIFF, JPEG, HPGL, DXF, ...) 10. Hardware - introduction, image subsystem of computer, printers, sensors. 11. Image enhancement, correction of brightness, equalization of histogram, non-linear transformations, discrete convolution. 12. 2D tranformation, clipping of image objects 13. Fundamentals of 3D graphic

Exercise

26 hod., compulsory

Teacher / Lecturer

Syllabus

1.Adobe Photoshop 2.Adobe Photoshop 3.Adobe Photoshop 4. working with VKM 5. working with VKM 6. special map in MicroStation 7. special map in MicroStation 8. image classification in ArcGIS 9. image classification in ArcGIS 10. KOKEŠ - environment 11. KOKEŠ - drawing of primitives 12. KOKEŠ - editing, cells 13. final test