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Course detail
FaVU-1PeDe1Acad. year: 2023/2024
Perspectives of Design is one of the common core courses for students in the Design programme. Teachers from the studios that fall under this degree programme will introduce the topics and issues of their respective fields of study, i.e. graphic and product design and game media. In this way, the course should introduce students to the diversity of thought streams, workflows, and production processes across the disciplines and media that design, as conceived by each faculty member, utilizes. The juxtaposition of specific disciplinary profiles should show design as a vibrant and intrinsically varied field, with ample room for different perspectives and positions.
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Number of ECTS credits
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Entry knowledge
Rules for evaluation and completion of the course
Aims
The aim of the course is to familiarize students with the current direction of partial specializations (graphic design, product design and game media) within the broad field of design thinking and design practice. The course should introduce students to the different ways of relating to their own discipline, as well as the different possibilities and ways of teaching it, as presented by the tutors of the design degree programme. The course should also introduce Design Program students to the specific terminology of the design subdisciplines, their tools, as well as the specifics of the discipline's practice. To this end, industry professionals will occasionally be invited into the class to further enrich the field perspectives conveyed by the core faculty.
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Classification of course in study plans
branch VU-D , 1 year of study, winter semester, compulsorybranch VU-D , 1 year of study, winter semester, compulsorybranch VU-IDT , 1 year of study, winter semester, compulsorybranch VU-D , 1 year of study, winter semester, compulsory
Lecture
Teacher / Lecturer
Syllabus
2. The nature of contemporary design practice, roles and positions that graphic designers are currently entering.
3. Approaches to design in the context of product design.
4. Divergent, analytical and convergent thinking in the context of product design.
5. Game principles as universals present in creative practice across media.
Seminar