Přístupnostní navigace
E-application
Search Search Close
Course detail
FaVU-1ZHERVAcad. year: 2024/2025
The ever-increasing impact of computer games, simulators, and "serious games" applications undeniably shows their future potential. However, their development requires a comprehensive overview of a wide range of topics and creative approaches used in solving various and unconventional problems. In the course Game Design Principles (IZH), we introduce participants to the issue of game development both in terms of theoretical algorithms and procedures, as well as practical experience using the Unity platform.WHY IS THE COURSE TAUGHTThe course offers participants an introduction to the development of computer games. However, this knowledge can be applied in a broader context. Thanks to the massive demand for visualizations and prototypes, the so-called "serious games" are frequently utilized in many applications. Their uses range from games for entertainment, architectural designs, product prototypes, visualizations, and presentations to film prototypes. The theoretical part of the course takes the form of lectures, introducing the general concepts, algorithms, and procedures of game design. Further, the practical exercises allow the students to deepen their abilities through regular demonstrations, practical exercises, and a project focused on the Unity development platform.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Aims
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
Lecture
Teacher / Lecturer
Syllabus
Exercise
Project