Course detail

Advanced Computer Graphics (in English)

FIT-PGPaAcad. year: 2024/2025

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Language of instruction

English

Number of ECTS credits

5

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Entry knowledge

Not applicable.

Rules for evaluation and completion of the course

Homeworks, mid-term test, individual project.

Aims

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ and other languages.

Study aids

Not applicable.

Prerequisites and corequisites

Basic literature

Články IEEE, ACM, WikipedieThalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 

Recommended reading

Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012(currently available in 3rd edition: Real-time Rendering, 2008Tomas Akenine-Möller (Autor), Eric Haineshttps://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240) (EN)
Papers IEEE, ACM, Wikipedia (EN)
(EN)

Elearning

Classification of course in study plans

  • Programme IT-MGR-1H Master's

    specialization MGH , 0 year of study, winter semester, recommended course

  • Programme MIT-EN Master's 0 year of study, winter semester, elective

  • Programme MITAI Master's

    specialization NGRI , 2 year of study, winter semester, compulsory
    specialization NADE , 0 year of study, winter semester, elective
    specialization NISD , 0 year of study, winter semester, elective
    specialization NMAT , 0 year of study, winter semester, elective
    specialization NSEC , 0 year of study, winter semester, elective
    specialization NISY up to 2020/21 , 0 year of study, winter semester, elective
    specialization NNET , 0 year of study, winter semester, elective
    specialization NMAL , 0 year of study, winter semester, elective
    specialization NCPS , 0 year of study, winter semester, elective
    specialization NHPC , 0 year of study, winter semester, elective
    specialization NVER , 0 year of study, winter semester, elective
    specialization NIDE , 0 year of study, winter semester, elective
    specialization NISY , 0 year of study, winter semester, elective
    specialization NEMB , 0 year of study, winter semester, elective
    specialization NSPE , 0 year of study, winter semester, elective
    specialization NEMB , 0 year of study, winter semester, elective
    specialization NBIO , 0 year of study, winter semester, elective
    specialization NSEN , 0 year of study, winter semester, elective
    specialization NVIZ , 0 year of study, winter semester, elective

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 16.9. slajdy/slides)
  2. Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 23.9. slajdy/slides FitGL)
  3. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení I (Milet, 30.9. slajdy/slides)
  4. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 7.10. slajdy/slides)
  5. Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 14.10. ray tracing program pray slajdy/slides)
  6. CUDA and OpelCL/CUDA a OpenCL (Kula, 21.10. slajdy/slides)
  7. Advanced Gl/Pokročilé metody GI (Vlnas 4.11. slajdy/slides)
  8. Physically based shading, Anti Aliasing (Starka 11.11. slajdy/slidesslajdy/slides)
  9. Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 18.11.)
  10. Virtual and augmented reality (Beran 25.11. slajdy/slides)
  11. Guest lecture/přednáška hosta: Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (guest M. Fědor) or/nebo Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (guest V. Havran slajdy/slides, ČVUT v Praze, 2.12.)
  12. Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 9.12. slajdy/slides)

NOTE: The topics and dates are just FYI, not guaranteed, and will be continuously updated.

POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.

Project

26 hod., compulsory

Teacher / Lecturer

Syllabus

  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.

Elearning