Course detail
Computer Graphics (in English)
FIT-PGReAcad. year: 2024/2025
Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Offered to foreign students
Entry knowledge
Rules for evaluation and completion of the course
- Mid-term test - up to 7 points
- Evaluated computer labs - up to 12 points
- Individual project - up to 30 points
- Written exam - up to 51 points
Mid-term test, evaluated computer labs, and individual project.
Aims
The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.
The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Sillion, F., Puech, C.: Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN 1558602771 (EN)
(EN)
Elearning
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, OpenGL graphics library - basics of rendering
- OpenGL graphics library - drawing of graphics primitives, their features, camera settings
- OpenGL graphics library - materials and lighting
- OpenGL graphics library - textures, MIP mapping, filtration
- OpenGL graphic library - advanced techniques, shaders
- Global visibility; Level of Detail
- Rendering and processing volumetric data
- Realistic rendering - Ray Tracing
- Realistic rendering - Radiosity, Particle methods, Path tracing
- Textures (generation, procedural textures, special textures)
- Point-based graphics
- 2D vector and raster morphing; Animation - particle systems
- Virtual and augmented reality
Exercise in computer lab
Teacher / Lecturer
Syllabus
- 2D drawing, 3D objects, Camera setup
- Shading, Lighting, Materials, Texturing
- Animation, Selection buffer, Stencil buffer
Project
Teacher / Lecturer
Syllabus
- Individually assigned projects / Team projects
Elearning