Course detail

Virtual and Extended Reality

FSI-GVRAcad. year: 2025/2026

The aim of the course is to acquaint students with parametric modeling systems using CAD systems. The endeavor is practical use of computer technology, which leads to the acquisition of basic methods of creating parts, assemblies and with the implementation of created models into virtual reality.

Language of instruction

Czech

Number of ECTS credits

4

Mode of study

Not applicable.

Entry knowledge

Basic knowledge of machine design.

Rules for evaluation and completion of the course

The course-unit credit is awarded on condition of having attended the exercises 100% and worked out a project for a given topic.
Participation in the exercises is compulsory. Justified absence can be compensated by personal consultation with the lecturer or selfwork.

Aims

Practical introduction to CAD systems and software for working in virtual reality.
Studenti získají přehled o parametrických systémech a softwarech pro práci ve virtuální realitě.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Manuál IC.IDO Visual Decision Platform 9.1. Stuttgart, 2012.

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme N-VSR-P Master's 1 year of study, winter semester, compulsory-optional

Type of course unit

 

Computer-assisted exercise

39 hod., compulsory

Teacher / Lecturer

Syllabus


736/5000
1. Introduction to parametric modeling and immersion virtual reality (IVR) technology
2. Creation of basic components in the environment of a selected CAD system
3. Creation of complex components in the environment of a selected CAD system
4. Creation of a model in the environment of a selected CAD system according to a real template
5. Getting acquainted with the creation of applications in the Unity3D environment
6. Creating an application supporting augmented reality in the Unity3D environment
7. Creating an application supporting Cardboard VR in the Unity3D environment
8. Creating an application supporting head game headsets in the Unity3D environment
9. Getting acquainted with the creation of applications using WebGL
10.Creation of basic applications using WebGL
11. Individual application creation
12. Individual application creation
13. Presentation of works and credit