Course detail

Graphical and Sound Interfaces and Standards

FIT-GZNAcad. year: 2025/2026

Introduction, overview of current graphics application interfaces and standards, history of graphics application interfaces, graphics library OpenGL - introduction, 2D graphics, 3D graphics, advanced techniques, extension libraries GLU a GLUT, DirectX graphics library - introduction, 2D graphics, 3D graphics, advanced techniques, history of standards in computer graphics and multimedia, graphics file formats, VRML, image and video compression, graphics and multimedia data transfer.

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Entry knowledge

Not applicable.

Rules for evaluation and completion of the course

  • mid-term test - 9 points
  • project - 40 points
  • final exam - 51 points, min gain 20 points

Aims

To get acquainted with the current status of the graphics application interfaces and standards for computer graphics. To learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. To learn about the status and possibilities of standardization in computer graphics and multimedia. To get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
The students will get acquainted with the current status of the graphics application interfaces and standards for computer graphics. They will learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. They will also learn about the status and possibilities of standardization in computer graphics and multimedia. Finally, they will get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
The students will improve their skills in work with literature and practical abilities with C/C++ programming.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

Frank Luna: Introduction to 3D Game Programming with DirectX 12, Mercury Learning & Information; Pap/DVD edition (March 24, 2016), ISBN: 978-1942270065
Graham Sellers , Richard S Wright Jr., et al.: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition), Addison-Wesley Professional; 7 edition (July 31, 2015), ISBN 978-0672337475

Classification of course in study plans

  • Programme MITAI Master's

    specialization NSEC , 0 year of study, winter semester, elective
    specialization NISY up to 2020/21 , 0 year of study, winter semester, elective
    specialization NNET , 0 year of study, winter semester, elective
    specialization NMAL , 0 year of study, winter semester, elective
    specialization NCPS , 0 year of study, winter semester, elective
    specialization NHPC , 0 year of study, winter semester, elective
    specialization NVER , 0 year of study, winter semester, elective
    specialization NIDE , 0 year of study, winter semester, elective
    specialization NISY , 0 year of study, winter semester, elective
    specialization NEMB , 0 year of study, winter semester, elective
    specialization NSPE , 0 year of study, winter semester, elective
    specialization NEMB , 0 year of study, winter semester, elective
    specialization NBIO , 0 year of study, winter semester, elective
    specialization NSEN , 0 year of study, winter semester, elective
    specialization NVIZ , 0 year of study, winter semester, compulsory
    specialization NGRI , 0 year of study, winter semester, elective
    specialization NADE , 0 year of study, winter semester, elective
    specialization NISD , 0 year of study, winter semester, elective
    specialization NMAT , 0 year of study, winter semester, elective

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

  1. Introduction, overview of current graphics application interfaces and standards
  2. History of graphics application interfaces
  3. Graphics library OpenGL - introduction, 2D graphics
  4. Graphics library OpenGL - 3D graphics, advanced techniques
  5. Graphics library OpenGL - advanced techniques, extension libraries GLU a GLUT
  6. Graphics library DirectX - introduction, 2D graphics
  7. Graphics library DirectX - 3D graphics, advanced techniques
  8. Graphics library DirectX - advanced techniques
  9. History of standards in computer graphics and multimedia
  10. Graphics file formats
  11. VRML - Virtual Reality Modeling Language
  12. Image and video compression
  13. Graphics and multimedia data transfer

Exercise in computer lab

12 hod., compulsory

Teacher / Lecturer

Project

14 hod., compulsory

Teacher / Lecturer