Course detail

Introduction to Software Engineering

FIT-IUSAcad. year: 2025/2026

Software engineering and software crisis, history and goals of software engineering, characteristics of software products. Life cycle and stages of software development, introduction to key methodologies. Requirement analysis and specification, use case diagrams. Basic principles and modelling techniques of structured analysis and design (DFD, ERD). Basic notions of object-orientation (object, class, abstraction, encapsulation, inheritance, polymorphism). Modelling techniques of object-oriented analysis and design (class diagram, object diagram, design patterns). UML within software development (collaboration diagram, sequence diagram, activity diagram, statechart diagram, OCL). Implementation, verification and validation (black box and white box testing). Agile software development. Introduction to software maintenance. Management of software projects, quality assurance, intellectual property, software engineering code of ethics and professional practice.

5 ECTS credits represent approximately 130 hours of study workload. Within IUS, it can be utilized as follows:

  • 39 hours of lectures
  • 8 hours of exercises
  • 12 hours for homework assignment
  • 16 hours for team project
  • 26 hours of continuous study
  • 29 hours of study for final exam

Within this course, we will use e-learning in the Moodle system: https://moodle.vut.cz/course/view.php?id=281002

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Entry knowledge

This course takes place in a winter term of the first year of the bachelor's study programme. Thus, we expect that students have the high school level knowledge of using computers.

Rules for evaluation and completion of the course

Within this course, attendance on the lectures is not monitored. Monday lecture is given for lecture group 1BIA, Friday lecture for group 1BIB and students from FP. Students from lecture groups 2BIA and 2BIB can choose which lecture they attend. Students can, however, attend the lecture given for the other group without any permission.

The knowledge of students is evaluated within exercises, by homework assignment, by the project and its defence and by the final exam. Students can obtain up to 12 points from four two hours long exercises (3 points from each), 12 points for homework assignment (ER diagram), 16 points from the team project with presentation and up to 60 points from the final exam.

Points from the exercises can be obtained only for active participation (mistakes and wrong answers are fine while not involving into the discussion and problem-solving can result in losing points). When a student cannot attend the exercise and proves it according to Article 55 of Study and Examination Rules of BUT (s)he can either attend the exercise with a different group (please inform the teacher about that) or (s)he can ask for assigning points based on the homework assignment (for the 1st and 2nd exercise) or on the project (for the 3rd and 4th exercise).

For receiving the credit and thus for entering the exam, students have to get at least 18 points from the exercises, homework assignment and from the project. If fraudulent behavior in participation in exercises, plagiarism, or not allowed collaboration on a homework assignment or project is discovered, credit will not be awarded and further disciplinary action will be considered.

The minimal number of points which can be obtained from the final exam is 30. Otherwise, no points will be assigned to a student.

Aims

Students get an overview in the area of complex software system development. In particular, they become familiar with the software development life cycle and its stages, understand methods for the requirements specification and the system design. In addition, they learn selected UML models.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Beck, K. Extrémní programování. Grada, Praha, 2002. ISBN 80-247-0300-9. 
Page-Jones, M. Základy objektově orientovaného návrhu v UML. Grada, Praha, 2001. ISBN 80-247-0210-X.
Paleta, P. Co programátory ve škole neučí aneb Softwarové inženýrství v reálné praxi. Computer press, 2004. ISBN 80-251-0073-1. 
Pezze, M., Young, M. Software Testing and Analysis: Process, Principles, and Techniques. John Wiley & Sons, 2007. ISBN 978-0-471-45593-6. 
Richta, K., Sochor, J. Softwarové inženýrství I. Vydavatelství ČVUT, Praha 1996 (dotisk 1998). ISBN 80-01-01428-2.

Recommended reading

Arlow, J., Neustadt, I.: UML2 a unifikovaný proces vývoje aplikací. Computer Press, Brno, 2007. ISBN 978-80-251-1503-9.
Daoust, N. UML Requirements Modeling For Business Analysts. Technics Publications, 2012. 268 p. ‎ ISBN 978-1935504245.
Objektově orientované modelování systémů - učební text : učební text zaměřený na jazyk UML 2.0. VUT v Brně, 2004.
Kočí, R., Křena, B.: Úvod do softwarového inženýrství. Studijní opora, VUT v Brně, 2010.
Křena, B., Kočí, R.: Zadání a vzorová řešení ER diagramů ze zkoušek. Sbírka úloh. VUT v Brně, 2016.
Larman, C. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development. 3rd Edition. 736 p. Pearson, 2004. ISBN: 978-0131489066.
Wiegers, K., Beatty, J. Software Requirements. Microsoft Press, 2013. 637 p. ISBN: 978-0735679658.

Classification of course in study plans

  • Programme BAK-MIn Bachelor's 1 year of study, winter semester, compulsory
  • Programme BIT Bachelor's 1 year of study, winter semester, compulsory
  • Programme BIT Bachelor's 1 year of study, winter semester, compulsory

Type of course unit

 

Lecture

39 hod., optionally

Teacher / Lecturer

Syllabus

  1. Software engineering history, basic notions, the overview of development techniques.
  2. Software lifetime, models of software lifetime.
  3. Requirement analysis, methods of requirements specification, modelling techniques (Use Case Diagram).
  4. Structured analysis and design, methods, modelling techniques. Data-Flow Diagram (DFD) and the Entity-Relationship Diagram (ERD).
  5. Object-oriented analysis and design, methods, modelling techniques. Unified Modelling Language (UML), Class Diagram and Object Diagram.
  6. Chosen modelling means of UML (Activity, Sequence, Communication, and Statechart Diagrams).
  7. Complex modelling with UML.
  8. Design patterns.
  9. Introduction to verification, validation, and testing.
  10. Agile methods of software development, basic principles of extreme programming and prototyping.
  11. Basic principles of software operation and maintenance.
  12. Introduction to software project management.
  13. Software quality, intellectual property rights, Software Engineering Code of Ethics.

Fundamentals seminar

8 hod., optionally

Teacher / Lecturer

Syllabus

  1. Requirements in UML - Use case diagram, Activity diagram and State diagram (3rd and 4th week, 3 points)
  2. Data modelling - ER diagram (5th and 6th week, 3 points)
  3. Analysis and Design in UML - Class diagram and Object diagram (from 7th till 9th week, 3 points)
  4. Analysis and Design in UML - Sequence diagram and Communication diagram (from 9th till 11th week, 3 points)

Project

10 hod., optionally

Teacher / Lecturer

Syllabus

  • Individual homework assignment - ER diagram (12 points)
  • Complex model of an information system for the team of students (16 points)