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TIŠNOVSKÝ, P. HEROUT, A.
Originální název
Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
Visualization algorithms operating on vector field, such as particle-tracing, require continuous (defined for every position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We present a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field. The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.
Klíčová slova
Octree, Quadtree, Particle systems, Particle tracing, Vector field, Voxels, Trilinear interpolation
Autoři
TIŠNOVSKÝ, P.; HEROUT, A.
Rok RIV
2003
Vydáno
26. 4. 2002
Nakladatel
Slovak University of Technology in Bratislava
Místo
Budmerice
ISBN
80-223-1730-6
Kniha
Spring Conference on Computer Graphics Proceedings 2002
Strany od
145
Strany do
150
Strany počet
6
BibTex
@inproceedings{BUT10016, author="Pavel {Tišnovský} and Adam {Herout}", title="Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure", booktitle="Spring Conference on Computer Graphics Proceedings 2002", year="2002", pages="145--150", publisher="Slovak University of Technology in Bratislava", address="Budmerice", isbn="80-223-1730-6" }