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MAŠEK, J. BURGET, R. KARÁSEK, J. UHER, V. DUTTA, M.
Originální název
Multi-GPU Implementation of k-Nearest Neighbor Algorithm
Typ
článek ve sborníku ve WoS nebo Scopus
Jazyk
angličtina
Originální abstrakt
Using modern Graphic Processing Units (Gills) becomes very useful for computing complex and time consuming processes. CPUs provide high performance computation capabilities with a good price. This paper deals with a multi-GPU OpenCL implementation of k-Nearest Neighbor (k-NN) algorithm. The proposed OpenCL algorithm achieves acceleration up to 750x in comparison with a single thread CPU version. The common k-NN was modified to be faster when the lower number of k neighbors is set. The performance of algorithm was verified with two GPUs dual-core NVIDIA GeForce GTX 690 and CPU Intel Core i7 3770 with 4.1 GHz frequency. The results of speed up were measured for one GPU, two GPUs, three and four GPUs. We performed several tests with data sets containing up to 4 million elements with various number of attributes.
Klíčová slova
Artificial intelligence, big data, GPU, high performance computing, k-NN, multi–GPU, OpenCL.
Autoři
MAŠEK, J.; BURGET, R.; KARÁSEK, J.; UHER, V.; DUTTA, M.
Rok RIV
2014
Vydáno
9. 7. 2015
Místo
Berlin, Germany
ISBN
978-1-4799-8497-8
Kniha
Proceedings of the 38th International Conference on Telecommunication and Signal Processing
Strany od
764
Strany do
767
Strany počet
4
URL
https://ieeexplore.ieee.org/document/7296368
BibTex
@inproceedings{BUT107205, author="Jan {Mašek} and Radim {Burget} and Jan {Karásek} and Václav {Uher} and Malay Kishore {Dutta}", title="Multi-GPU Implementation of k-Nearest Neighbor Algorithm", booktitle="Proceedings of the 38th International Conference on Telecommunication and Signal Processing", year="2015", pages="764--767", address="Berlin, Germany", doi="10.1109/TSP.2015.7296368", isbn="978-1-4799-8497-8", url="https://ieeexplore.ieee.org/document/7296368" }