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MILET, T. KOBRTEK, J. ZEMČÍK, P. PEČIVA, J.
Originální název
Fast and Robust Tessellation-Based Silhouette Shadows
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined.
Klíčová slova
shadows, shadow volumes, silhouette, tessellation shaders, geometry shader
Autoři
MILET, T.; KOBRTEK, J.; ZEMČÍK, P.; PEČIVA, J.
Rok RIV
2014
Vydáno
6. 6. 2014
Nakladatel
University of West Bohemia in Pilsen
Místo
Plzeň
ISBN
978-80-86943-72-5
Kniha
22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Poster Papers Proceedings - in co-operation with EUROGRAPHICS Association
Strany od
33
Strany do
38
Strany počet
6
URL
https://www.fit.vut.cz/research/publication/10587/
BibTex
@inproceedings{BUT111517, author="Tomáš {Milet} and Jozef {Kobrtek} and Pavel {Zemčík} and Jan {Pečiva}", title="Fast and Robust Tessellation-Based Silhouette Shadows", booktitle="22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Poster Papers Proceedings - in co-operation with EUROGRAPHICS Association", year="2014", pages="33--38", publisher="University of West Bohemia in Pilsen", address="Plzeň", isbn="978-80-86943-72-5", url="https://www.fit.vut.cz/research/publication/10587/" }