Detail publikace

An Improved Non-Orthogonal Texture Warping for Better Shadow Rendering

MILET, T. NAVRÁTIL, J. ZEMČÍK, P.

Originální název

An Improved Non-Orthogonal Texture Warping for Better Shadow Rendering

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

The paper presents new real-time method for non-orthogonal texture warping. This warping is used for reducing alias error of shadow mapping. It is composed of two sets of warping function - for rows and columns of shadow map.

Klíčová slova

shadow-mapping, alias, warping, local warping, minimal frustum, shadows

Autoři

MILET, T.; NAVRÁTIL, J.; ZEMČÍK, P.

Rok RIV

2015

Vydáno

8. 6. 2015

Nakladatel

Union Agency

Místo

Plzeň

ISBN

978-80-86943-65-7

Kniha

WSCG 2015 - Full Papers Proceedings

Strany od

99

Strany do

107

Strany počet

8

URL

BibTex

@inproceedings{BUT119858,
  author="Tomáš {Milet} and Jan {Navrátil} and Pavel {Zemčík}",
  title="An Improved Non-Orthogonal Texture Warping for Better Shadow Rendering",
  booktitle="WSCG 2015 - Full Papers Proceedings",
  year="2015",
  pages="99--107",
  publisher="Union Agency",
  address="Plzeň",
  isbn="978-80-86943-65-7",
  url="https://www.fit.vut.cz/research/publication/10889/"
}

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