Detail publikace
An Improved Non-Orthogonal Texture Warping for Better Shadow Rendering
MILET, T. NAVRÁTIL, J. ZEMČÍK, P.
Originální název
An Improved Non-Orthogonal Texture Warping for Better Shadow Rendering
Typ
článek ve sborníku ve WoS nebo Scopus
Jazyk
angličtina
Originální abstrakt
The paper presents new real-time method for non-orthogonal texture warping. This warping is used for reducing alias error of shadow mapping. It is composed of two sets of warping function - for rows and columns of shadow map.
Klíčová slova
shadow-mapping, alias, warping, local warping, minimal frustum, shadows
Autoři
MILET, T.; NAVRÁTIL, J.; ZEMČÍK, P.
Rok RIV
2015
Vydáno
8. 6. 2015
Nakladatel
Union Agency
Místo
Plzeň
ISBN
978-80-86943-65-7
Kniha
WSCG 2015 - Full Papers Proceedings
Strany od
99
Strany do
107
Strany počet
8
URL
BibTex
@inproceedings{BUT119858,
author="Tomáš {Milet} and Jan {Navrátil} and Pavel {Zemčík}",
title="An Improved Non-Orthogonal Texture Warping for Better Shadow Rendering",
booktitle="WSCG 2015 - Full Papers Proceedings",
year="2015",
pages="99--107",
publisher="Union Agency",
address="Plzeň",
isbn="978-80-86943-65-7",
url="https://www.fit.vut.cz/research/publication/10889/"
}
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