Detail publikace

Application of Inverse Kinematics for Skeleton Manipulation in Real-time

FĚDOR, M.

Originální název

Application of Inverse Kinematics for Skeleton Manipulation in Real-time

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

Usual way of character?s animation is the use of motion captured data. Acquired bones? orientations are blended together according to user input in real-time. Although this massively used method gives a nice results, practical experience show how important is to have a system for interactive direct manipulation of character?s skeleton in order to satisfy various tasks in Cartesian space. For this purpose, various methods for solving inverse kinematics problem are used. This paper presents three of such methods: Algebraical method based on limbs positioning; iterative optimization method based on Jacobian pseudo-inversion; and heuristic CCD iterative method. The paper describes them all in detail and discusses practical scope of their use in real-time applications.

Klíčová slova

skeleton, bone, joint, inverse kinematics, kinematic tree, Jacobian matrix, Newton-Raphson method, CCD method

Autoři

FĚDOR, M.

Rok RIV

2003

Vydáno

26. 4. 2003

Nakladatel

Slovak University of Technology in Bratislava

Místo

Bratislava

ISBN

80-223-1837-X

Kniha

Proceeding of Spring Conference on Computer Graphics 2003

Strany od

201

Strany do

210

Strany počet

9

URL

BibTex

@inproceedings{BUT13966,
  author="Martin {Fědor}",
  title="Application of Inverse Kinematics for Skeleton Manipulation in Real-time",
  booktitle="Proceeding of Spring Conference on Computer Graphics 2003",
  year="2003",
  pages="201--210",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1837-X",
  url="http://www.fit.vutbr.cz/~fedor/moca/Fedor.Martin.L.ps.gz"
}