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Detail publikace
CHLUBNA, T. MILET, T. ZEMČÍK, P.
Originální název
Real-time per-pixel focusing method for light field rendering
Typ
článek v časopise ve Web of Science, Jimp
Jazyk
angličtina
Originální abstrakt
Light field rendering belongs to image-based rendering methods that do not use 3D models but only images of the scene as the input to render new views. Light field approximation, represented as a set of images, suffers from so-called refocusing artifacts due to different depth values of the pixels in the scene. Without the information about the depth in the scene, a proper focusing of the light field scene is limited to a single focusing distance. The correct focusing method is addressed in this work and a real-time solution for focusing of light field scenes, based on statistical analysis of the pixel values contributing to final image, is proposed. Compared to existing techniques, this method does not need a precomputed or acquired depth information. Memory requirements and streaming bandwidth are reduced and real-time rendering is possible even when using a high resolution light field data, yielding visually satisfactory results. Experimental evaluation of the proposed method implemented on GPU is presented in this paper.
Klíčová slova
image-based rendering, light field, plenoptic function, computational photography
Autoři
CHLUBNA, T.; MILET, T.; ZEMČÍK, P.
Vydáno
13. 1. 2021
ISSN
2096-0662
Periodikum
Computational Visual Media
Ročník
2021
Číslo
7
Stát
Čínská lidová republika
Strany od
319
Strany do
333
Strany počet
15
URL
https://link.springer.com/article/10.1007/s41095-021-0205-0
BibTex
@article{BUT168553, author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}", title="Real-time per-pixel focusing method for light field rendering", journal="Computational Visual Media", year="2021", volume="2021", number="7", pages="319--333", doi="10.1007/s41095-021-0205-0", issn="2096-0662", url="https://link.springer.com/article/10.1007/s41095-021-0205-0" }