Detail publikace

Hardware Implementation of EWA

HEROUT, A., ZEMČÍK, P.

Originální název

Hardware Implementation of EWA

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.

Klíčová slova

Rendering Systems, Point-Based Graphics, Hardware Acceleration, Surfels

Autoři

HEROUT, A., ZEMČÍK, P.

Rok RIV

2004

Vydáno

24. 9. 2004

Nakladatel

Springer Verlag

Místo

Warsaw

ISBN

978-1402041785

Kniha

Computer Vision and Graphics

Strany od

593

Strany do

598

Strany počet

6

BibTex

@inproceedings{BUT17370,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Hardware Implementation of EWA",
  booktitle="Computer Vision and Graphics",
  year="2004",
  pages="593--598",
  publisher="Springer Verlag",
  address="Warsaw",
  isbn="978-1402041785"
}